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- Valentine’s Day Surprise Mini Event! Be sure to check our Fan Page for more details, and where a cool (and VERY useful) gift also awaits you inside the post text, as a Coupon Code you can claim from inside the game. And, don’t forget to LIKE and SHARE if you like the Valentine’s Day Event, and for more gifts!
Article about how to complete the Valentine’s Day Event here: https://clm.beetree.games/help/general-gameplay/valentines-day-event-2025-sweetheart-supper
- Bug fixes and improvements:
• Fixed 5105 when placing crops in Cypress Grove in Maritime Forest Land.
• Fixed 5112 when selecting gear products from Gear Remote Management.
• Fixed Cypress Grove Blue Dot not working.
• Fixed double Joe when leaving Bellflower Meadow.
• Fixed Train Barn quantities not reset after reopening.
• Fixed a bug that affected 2 players where Network Delay popup was not appearing, causing the game to play for several minutes without saving.
• Fixed Jam’r stuck on old Honey instead of using Sugar Portions.
• Updated Speedy Farmer badge to check current day XP also.
• Updated Chicken Coop speed-up nesting button position.
• NEW! Can watch ads to speed up Orders’ waiting time.
- Upcoming changes:
Due to an upgrade in the game’s engine, we are now able to optimize the user interface for smoother performance on your computer. Over the next few weeks, we will gradually update the user interface to help you get familiar with the changes.We plan to start with the game’s HUD (Heads-Up Display), followed by the Shop and Barn. This update is also necessary to better accommodate today’s variety of screen sizes—both small and large—by introducing a more adaptable, fluid layout with larger text and images where possible. This, along with the performance upgrades that should use less memory, will allow the game to be played on more tablets and even phones (depending on the device’s RAM).
- Baby Chicks and Chicken Coop can now be claimed, for players who completed the Event.
– we added an extra nest inside it, that appears only when you have a Broody Hen.
– there’s no need of collecting other eggs in order to place the Hen inside it. The 2 areas are separate inside the coop.
– requirement for a Rooster on the farm, or Leghorn Eggs from the Market/Tyrone from players that have a Rooster will be implemented very soon. At the moment, all Leghorn Eggs are OK.
– more refinements will follow in the following days to the behavior of the Hen and Baby Chicks.
- The Grand Prize of the Event—Baby Chicks—also comes with a brand-new Chicken Coop! We forgot to mention this. The Event was designed with a new Coop in mind, so you won’t have to move your Chickens around.
- The Beehive Customizer is now available! Produce Honey in style and impress your Neighbors with your unique designs.
Winter Holidays Event is here! Be sure to check our Fan Page for more details, and where a cool (and VERY useful) gift also awaits you inside the post text, as a Coupon Code you can claim from inside the game. And, don’t forget to LIKE and SHARE if you like the Winter Holidays Event, Baby Chicks and Mother Hens, and for more gifts!
Article about how to complete the Winter Holidays Event 2024 here: https://clm.beetree.games/help/general-gameplay/winter-event-2024
Article about Baby Chicks here: https://clm.beetree.games/help/animals-and-pets/baby-chicks-mother-hen
❄️ 🎅 Happy Holidays from the CLM team! 🎄☃️
- added the Halloween Themes for Barn teand Silo. Click on Barn’s side window to cycle through UFO and Spiderwebs themes (if you completed the Premium Collection twice and won the UFO theme).
- added the possibility to exchange Vials for Train Tickets, Harvesting Templates and Seeding Templates, from Frank’s Exchange, if the bees learned all the plants (pollinated all 17 plants 40 times). Limit is 400 Vials. After the Event ends, they will automatically be tradable for OP.
- use Coupon Code LST1VLS for another 100x Floral Essence Vials and 2x Weak Fertilizer 100 bags! Seasonal Events should be relatively easy (as they always were), and if you make a sincere effort, you should win the Grand Prize. As promised, we won’t leave anybody (that made a sincere effort) behind, and for the power players that already completed the Collection, these 100 Vials should translate into some nice unobtainables, such as Templates or Train Tickets.
- at your request, we added the possibility to see what Tree you previously planted on a Tree bed. After you harvest the tree, a sign is placed in the hole, with the icon of the fruit on it.
- the same was done for the Shrubs. Even if they’re like Crops, somehow even we felt the need to keep the same Shrubs on the same Shrub Beds… probably because if you plant them, it’ll be a while until you can change them, and you don’t want to ruin a carefully crafted initial plan.
- there are 2 new settings, to turn on these 2 new features individually, for the Tree Beds and Shrub Beds. The signs are remembered at refresh. To clear them, you simply turn off the setting.
- when you turn on the setting for the Tree Beds, they enter in a special ‘Tree plant mode’, where everything is transparent except the Tree Beds, so you can easily see them.
- there will be a Special Order 2x/3x for both Honey Collections, and a Special Order with a certain type of Honey – let’s say Chestnut Honey, that will require 10 or so jars. This, so you can use the Beehives any way you want – for both the Collections, or if you prefer to customize them (coming soon) and have them sit together.
- fixed Maritime Pine mistakenly requiring axe level 2. It now requires axe level 1 (as per our initial plan), so you can complete that Quest if you don’t have BfM.
Head over to our Fan Page for another Coupon Code for 100x Floral Essence Vials, and to check out our the new redesigned Juices in HD. If you’ve already completed the Premium Collection twice and don’t need them, you’ll be able to exchange them soon, for Train Tickets or Harvest Templates. This now makes it 80 Vials over the required 220 needed to technically complete the Contest.
More improvements:
- slightly decreased the Beehive radius, so you have better control over what they harvest.
- a complete honey Jar is no longer required for the Bees to learn a specific plant. If they pollinated it 40 times, Vials won’t be required for that plant.
- now you can filter by Juices or Lemonades in your Gear tab from Barn.
Happy Farming! 🙂
Latest changes:
- we have increased the Event time by 2 more days.
- during these 2 days, we have fixed the glitches and bugs related to the Beehives.
- we have made several improvements to how the Beehives work, so it’s clearer and simpler (details below).
- please use Coupon Code HLW24T2 for 100 Floral Essence Vials and 3x Weak Fertilizer 100 bags!
For the reasons mentioned above, you could reasonably say the time up until now was practice and the Event starts again, with the added benefit of a few completed Honey jars. A game should be fun to play and relaxing, so we’ll adjust it until you’re happy, and until we see the same numbers of Event completions that we see every year. Therefore:
———
HALLOWEEN / AUTUMN EVENT 2024, TAKE 2
A new article about how the Bees work, here:
>>> https://clm.beetree.games/help/general-gameplay/make-honey-langstroth-beehive <<<
Right at the beginning, there’s a handy Cheat Sheet Guide to get the Honey Type you want, and complete the Collection. We’re know many players created guides to help other players, and we’d like to thank them. Social gaming at its best!
Beehives improvements:
- now the Beehives have a Zzz animation when they don’t have something to pollinate in their area, so you don’t think they’re stuck.
- now the empty Beehives and Bee Skeps have their entrance blocked with a wooden plug, so you can easily see which ones are empty.
- you can now add the empty Beehives and Bee Skeps to the Warehouse (important if you want to keep just one to do the Collection).
- now all the plants that have pollinable stages indicate what stage they’re in on hover, so you can compare with their Shop info.
- to learn a new type of plant, instead of infinite Vials needed before, now the Beehives use only 30 Floral Essence Vials for each type of new plant: 20 Vials to make a jar of that Honey, and 10 Vials spread out over other types of Honey, if they go there by mistake. Change retroactively applies only to the jars made. This feature is both in accordance with the concept of how the Bees learn new things with the help of the Vials, and it also makes the game easier to play. We’d REALLY wish we’d thought of this one before launch. After the Event, if you have Vials left, you’ll be able to exchange them at Frank’s Exchange for Train Tickets, Harvest Templates, etc.
———
We’re sorry for the confusion created and we sincerely apologise for the scare. It’s Halloween indeed, but the scare wasn’t supposed to be a literal one. If we’d had a bit more time to try and work out the subtle nuances of this implementation it would have been perfect, as we have the knowledge to do things that nobody does, improve and adjust quickly. This is all we could to get to Halloween on time, no matter how hard we tried. We had no weekends off since the Cypress Grove update, and the last week was 14 hours/day – it’s tough, but really fun to develop stuff for you, and we’d also like to take this occasion to thank you for allowing us to do so. We could have taken the easy and risk-free route and do what everybody else does, just some “new” assets that practically are the same square base with different graphics, but we like how things work in real life with its wonderfully rich variety of activities, and work to do the same within the rules of the game.
We also stand by how the Beehives work, as we believe that once the Event will be over, when the Bees won’t require the vile vials, you’ll find you’ll have much more Honey for your recipes than before, without you having to do anything. If the Beehives would have been an update without the vile vials (necessary to add a touch (that turned out to be a sledgehammer) of difficulty to the Contest), everybody would have been happy, we believe. So yeah, this Christmas we’ll stick to the classics with some new Recipes, or something.
NEW autumn decorations (available all-year)
- visually upgraded all the Hay Bales
- new Square Hay Bales
- new Hay Stacks
- new Silage Bags
Now the place will really look like a farm!
Happy Halloween, and good luck with the Event!
Halloween/Autumn Event 2024 is here! Be sure to check our Fan Page for more details, and where a cool (and VERY useful) gift also awaits you inside the post text, as a Coupon Code you can claim from inside the game. And, don’t forget to LIKE and SHARE if you like the Autumn / Halloween Event, more types of Honey, new Beehives, Sugar and the new Sugar Mill, Barn & Silo Halloween Themes, and for more gifts!
Article about how to complete the Halloween/Autumn Event here: https://clm.beetree.games/help/general-gameplay/autumn-event-2024
All info about the new stuff:
- Bees, Langstroth Beehives, and the 18 new types of Honey
- there is a new Animal Home, the Langstroth Beehive (yes, we listened to your feedback about the Bee Skeps being somewhat unfit). You get 3 Langstroth Beehives for this Event, that you get to keep if you complete the Honey Contest.
- as the story goes, when you move the Bees from the Bee Skep to a Langstroth Beehive, they have more room, and, with the aid of the Floral Essence Vial (the special ingredient), they learn the scent of 18 NEW flowers, that they can pollinate and get nectar from.
- Langstroth Beehives are animal homes, and they arrive empty. You need to transfer the Bees from a Bee Skep to them. To do so, just click on the Beehives, and you will be guided automatically. It’s advisable to add Starline Bees in them. You can transfer Bees between Beehives and Bee Skeps very easy, so don’t worry about adding regular Bees by mistake.
- If you don’t complete the Contest, the Bees will go back to the regular Bee Skeps, and the Langstroth Beehives will be removed, at the end of the Event.
- Langstroth Beehives are very customizable, so you can customize each one to your liking (coming soon).
- due to how easy it is to make Honey for recipes due to all 18 new honey types, you could say the Langstroth Beehives are a secondary main prize, of equal value or even bigger than the Pheasant, gameplay-wise.
- Clover doesn’t require Floral Essence Vials to make, because they already know the Clover. Clover Honey can be made both by Bee Skeps and Langstroth Beehives.
- the Bee Skeps work just as before, making Clover Honey. They cannot make the new honey.
- there is an element of skill/strategy in making a certain type of honey, for 3 reasons:
- because the Bees now have a limited range, and go only to the pollinable plants in that range. To see the range, hover over a Langstroth Beehive for 2 seconds. This can work in your advantage, if you strategically place your Langstroth Beehives next to the plants you want the Bees to pollinate/get nectar from.
- because if you need honey from a plant with the pollinable stage that is not the final stage, you either must wait for the plant to reach that pollinable stage, or use Weak Fertilizer, that grows a plant stage by stage. Weak Fertilizer can be obtained from Daily Rewards (new!), or bought from the Specials tab in the Shop.
- because if the Bees come home with 3 or more other types of nectar than from the plant you’re trying to make Honey from, it will turn into Polyfloral Honey. So, to make Polyfloral Honey for the Contest, make sure you screw it up, and make the Bees pollinate and get nectar from multiple plants.
- Why the new Honey
- Advantages:
- it solves multiple issues, first by is taking pressure off the Clover > Cow > Milk > Cheese chain, by both:
- making the Goats eat Alfalfa instead of Clover.
- using other types of Honey for your Recipes, by allowing to transform any type of Honey into an opened honey jar (Honey Portions), in increasing price order, with the new portions system. (feature coming soon, right now they’re using only the Clover Honey).
- further pressure is relieved from the Clover pollination chain, by making some recipes use Sugar instead of Honey.
- 20x less OP (for now), because the Beehives use OP only when they pick up the Honey. This event happens now 20 times less.
- it solves multiple issues, first by is taking pressure off the Clover > Cow > Milk > Cheese chain, by both:
- this allows a jar of Honey to feel much more precious and hard to obtain, even if, with the new Honey portions, right now it’s the same as before, without you having to do anything.
- Advantages:
We know it sounds really complicated and there are a lot of words in this News update, but, once you get to make the new Honey, you’ll see it’s much easier and fun than before, and less repetitive, always having to pollinate the Clover.
- Beekeeper’s Stall and the 2 new Honey Collections
- the new Beekeeper’s Stall can make 2 collections of Honey:
- Regular Honey Collection, a wooden box with 12 honey jars. This collection is low level, doesn’t require plants bought with RC, is accessible to everybody to make, and it is the only one required to complete the Contest and keep the Langstroth Beehives and Beekeeper’s Stall forever.
- Premium Honey Collection – this is a wooden box with 18 honey jars, includes plants bought with RC and high-level plants. By having multiple types of Honey, you have multiple possibilities to never run out of Honey for your recipes.
- the new Beekeeper’s Stall can make 2 collections of Honey:
Other new additional things for this Halloween:
- new Gear: Sugar Mill
- the Sugar Mill transforms Sugar beets into nice crystals of Sugar.
- new Crops: Sugar Beets, Alfalfa
- Alfalfa counts for the Clover Achievement.
- Sugar Beets counts for the Beets Achievement.
- new portions system for Sugar and Honey, similar to the uses for the OxyPropane tank.
- you can see how much portions of Honey, Sugar or OxyPropane you have by going to Warehouse > Other.
- example: right now, a jar of Clover Honey takes the Bees 20 trips to the Clover to make, and if opened, has 20 Honey Portions. It also cost 20 times more, so essentially it’s the same.
- when the opened jar of Honey is empty, a new one will be opened automatically, so you don’t have to do anything.
- why the new portions system for Honey:
- this allows us to be way more flexible with the Recipes. Right now they’re the same as before, but this way, we can combine odds and even quantities: example: a jar of Chestnut Honey could be made from 17 nectar, and a Recipe could require 3 Honey Portions.
- just as in real life, when you make a recipe, you don’t use a whole jar of Honey or Sugar, just a few spoons.
- the Honey you made up to this update is now deprecated.
- in order to keep all the Honey that you’ve worked for, we transform it into the new Clover Honey, and the total Honey Portions are equal or more to what you had before.
- all Recipes that were made with Honey are now made either with the new Honey (that you turn into Honey Portions by “opening” the jar), or with Sugar, same as in real life. For example, Jams are now made with Sugar Portions, as in real life, and Lemonades are made with Honey.
- the Goats now eat Alfalfa instead of Clover.
- new filtering submenus, some at your request:
- Barn: Gear > Candles, Gear > Sauces Animal Products > Honey.
- Shop > Seeds > Pollinable, Shop > Trees > Pollinable, so you can easily see what plants are pollinable in order to make your Honey.
Please keep in mind that the new Honey and Bees feature is in BETA, and we might adjust them according to your feedback and use.
Happy Halloween, and good luck with the Event!
New Map Area!
- there’s a new map area you can explore, forage, and even buy land in! Be sure to check our Fan Page for more details, and where a cool (and VERY useful) gift also awaits you inside the post text, as a Coupon Code you can claim from inside the game. And, don’t forget to LIKE and SHARE if you like the new map area, Crops, Achievements, Quests, and for more gifts!
– guide for the new land available here: https://clm.beetree.games/help/general-gameplay/cypress-grove/
– 3 new Achievements: SupperLentiligent, Okey Dokey, Artichokey, and More Agretti, No Regretti.
– 17 new Quests, some activate when you purchase the land.
– this is update 2/3 from the “map updates” series. In our “dev” language, very soon meant 1-2 weeks, but it took developing very fancy “excel” interconnected sheets to accurately change the prices, several new internal tools for particles and lots of new small features that make the new land a much better experience than initially intended. We’ve also added the new 17 Quests that were not part of the initial plan. And, don’t worry, this 3/3 series is the last we have planned with land on it, we won’t have tens of places. And, with the new and improved Fast Travel menu and Joe’s nap Energy, all your properties are 1 click away!We hope you’ll enjoy this new land, which we envisioned as an homage to nature’s rich variety of plants and landscapes. We don’t have trees that grow chocolates or talking sheep with sunglasses, and we’ve always felt that the current state of many farming games often combines a mix of animals and plants from various climates without any real connection, resulting in what we call an ‘asset salad.’ These updates, planned years ago, are meant to give a stronger sense of place within the game. This is the direction we are heading because it allows us to create more stories, more content for both your farm and the surrounding areas, and to expand the universe.
Update 3/3 will follow after the Halloween/Autumn Event.
Other updates:
- Trees now work same as Shrubs do, with a lifespan between 9 and 15 harvests.
– after the last Tree harvest, you can cut down the tree, and get a nice tree log.
– decreased the growth time for some of them substantially (Orange Trees), and 3 of them grow great in the new Cypress Grove area.
– massive prices adjustments, for the Trees, Fruits and all produce using fruits. The profit was kept the same.
– we had a long debate wether to change the quantities in your Barn, so that the overall value of the changed items in your Barn stays the same, but we decided not to, as we know we have plenty of serious hoarders, and we always are amazed of those Barn quantities when we check out those farms. Due to this, many players saw their ‘Barn Net Worth’, the total value of their Barn assets, increased by between 2 and 8%.
– Trees are now 2-3 x more profitable than before.
– to be implemented: the Walnut Tree needs more room to grow (same as Shrub Spacing). - new Move tool: now when you move an object, it doesn’t jump and snap to the center, but stays fixed to the mouse from where you grabbed it. This makes it for a much smoother move experience.
- improved Fast Travel menu:
– now it shows where Joe is.
– it better shows where the Truck is.
– it shows if the growing plants and trees are ready, by clicking on certain small plants from the tiny islands.
