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New Level Up popup featuring intricate animations, with a plant growing behind the fire-orange Level Up badge. The Level Up text starts to glow, and the plant grows three proud little flowers with the help of that light. Each level gets its very own flower, because your farm deserves that kind of respect. Then the stars from the banner pop out and reveal what items you have unlocked for that level.
But there’s a trick! Each item card is reversed. If you guess the Ranch Cash card on your first try, you win double RC!
Basically, we went from the crappiest Level Up popup to one of the best, in our opinion.
Happy Level Up!
- You can now complete Connoisseur Orders from the Pottery Studio. These connoisseurs are a whacky bunch of eccentrics, but they pay up to triple the materials price. Hover over their polaroid pictures inside the popup to learn how their orders work, from the article.
- The design of the Cheese Master has changed to be more accurate to real cheese making. It now has beautiful animations, a copper vat in an alpine style, and fire underneath to warm the milk. The base is slightly larger, so you will need to place your Cheese Masters again on your farm. Sometimes it rewards you with Ricotta Cheese, since the machine can now decide to transform leftover whey instead of discarding it. Ricotta Cheese is rewarded randomly, similar to Ice and Beeswax.
- You can now place the Pastry Oven, Canner, Giant Fermentation Barrels and Spice Shack in the Factories. However, the Giant Fermentation Barrels cannot be controlled remotely (from your farm).
- Fixed occasional error 5125 when harvesting Clover while it was being pollinated by Bees.
Happy Farming!
The Deer & Fawn
All there is to know about the Deer & Fawn here: https://clm.beetree.games/help/animals-and-pets/deer-and-fawn/
Quality of life improvements and various other updates:
- Added a Show planted Seeds sign setting (Settings, page 2). If checked, it shows a wooden sign with the icon of the seed you planted. Some seeds are harder to see, so this is also an accessibility feature. This was your most requested setting.
- New sorting option when selling with the Train: Fill Worth. It shows how much you’ll earn from filling the rest of the selected crate with your available items. We’ve sent hundreds of Trains to test it, and it works really well.
Suggested sorting to sell with the Train: for the Regular Crates, select the first Sort by (cream) to Fill Worth, High to Low, and the second (green), to Quantity . And if you fill the Krazy Crates, use Price, High to Low, and the second (green), use Quantity, while in the All Produce tab. - fixed the All Produce tab when selling with the Train having unavailable items mixed together with the available ones.
- trained the new Pigeon to sit on the Chairman Bones armrest, as shown in the Deal, at your suggestion.
Notes on the Events
When we choose the Grand Prizes, our focus is on how cute they look and on a single main idea that we present in the Facebook post. We also see having the animal on your farm as a meaningful prize in itself, not only the rewards it produces. For example, the early animals, the Bombay Cat and the Husky Dog, only gave XP, and each Contest provides its own reward as well, so the Grand Prize is just one of the prizes you can earn.
During the Event, we usually clarify the rest of the details, such as how the animal works or what prizes it gives. After that, we review your feedback and adjust the rewards or the mechanics when needed.
Since we avoid formulaic prizes, we try to make each Grand Prize animal behave differently and stay close to real life, while still keeping it fun and practical for a game. This can be challenging, since we might be the only ones taking this approach, and it requires the process described above.
Happy Farming!
Halloween is here! Be sure to check our Fan Page for more details, and where a cool and really useful gift also awaits you inside the post text, as a Coupon Code you can claim from inside the game (XP star > Stats & Skills > Vouchers). And, don’t forget to LIKE and SHARE if you like the Autumn Event, pottery, deers, and for more gifts!
Article on how to complete the Autumn Event 2025 here: https://clm.beetree.games/help/general-gameplay/autumn-event-2025/
Happy Halloween!
- New Accessibility section, Settings > Page 3. We grouped all accessibility related settings into a new section, and added 2 new settings: Increase text size for certain elements, where possible, and High contrast elements, also for a few use cases. We will continue to develop these 2 settings based on your suggestions. If it’s hard for you to read something, write us, and we’ll add that text to be modified by these 2 settings (again, where the layout allows us to do so).
- Autumn/Halloween items are back in Shop.
- We put back all features from before, based on your suggestions and messages on how you are used to play the game. And by before, we mean even before this redesign started. You can even configure your game to have the old button layout for the Main Toolbar!
To configure the game back as you were used to it for so many years, there are 2 options:
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- Barn, Gear and Kitchen popups all have a dropdown menu top center of the popup, to add whatever extra data field you consider useful (Can Make, Quantity, Price, Total Value, etc.).
- All other settings you can find in a new Settings page, called Legacy (page 6).
This new architecture, beside being a lot more adaptive, allows us to do pretty much what we (and you) want, so adding options for you was an easy job. We didn’t know what data fields you find useful, so all your messages from the last days really helped us. Thanks! Now the new interface objectively has all the data you had before, and more.
The interface you were used to had more data fields, and for some new players it was intimidating and confusing. Now it can initially be simple and colorful, and when players get used to the game, it can be configured to the advanced mode, so it’s a best of both worlds.
- After the duck, here come the ducklings. Bug fixes and improvements:
- All-new animations for the Rain, with rain clouds, thunder sounds, raindrops, and rays of sunshine.
- You can now Load in bulk from Warehouse into the Truck the items that can be moved between places with the new Load popup, instead of having to click individually hundreds of times (in some cases).
- Fixed Add to Crate popup often resetting the tabs/sort by in certain situations, when selling with the Train
- Fixed hover info not updating while Shop/Planting Shop was open during harvesting
- Fixed “Go to Gear” from Orders not opening the Gear Popup at the selected item
- Fixed “Refill” from Gear Popups not opening at the selected item (similar to “Go to Gear” from Orders)
- Fixed Orders Popup showing the wrong reward when reopened
- Fixed Orders Popup deliver button not graying out while the Truck was delivering an order
- Fixed being unable to install Stone Shrub Bed Edging on Shrub Beds in Factories
- Fixed missing prompt to open an Oxy Propane Tank when out of Oxy Propane uses while crafting in Engineering
- Fixed Shop/Planting Shop not showing the plant after purchasing a Seed Box
- Fixed sort order sometimes not saving correctly on reload in Gear Popups
- Fixed automation selection sometimes not updating to the newly selected item in Gear Popups
- Fixed “Add to Shelf” not defaulting to the Pickles category when opened from Root Cellar
- Fixed last planted Tree/Shrub not being highlighted in Planting Shop when clicked
- Fixed recipes being placed in Train Normal Crates instead of the Cooler (thanks for the reports!)
- Fixed selected item resetting after pressing “Make” in some Gear Popups
- Fixed accidental Root Cellar exit when clicking in “Add to Crate” popup
- Fixed Natural Blue Pigment not being usable from Barn
- Fixed harvesting/seeding queue no longer being processed after exiting Farmhouse or similar objects
- Fixed products not showing in some Gears
- Fixed some Solar Dryers and Jam’rs getting stuck
- Fixed Weaver Ticket not showing as an ingredient for Premium Alpaca Sweaters
Happy OG farming!
What’s New
- New Barn with Universal Search and many new ease-of-use features
- Simplified Warehouse, with Gifts inlculded: Warehouse > All > Filter by Tradable for OP (Gifts)
- New Shop with Universal Search
- All-new Planting Menu, with Sort by Achievement Progress
- All-new Purple Garden, with more Daily Rewards
- Tens of redesigned produce (like jams, dairy) and all produce in high resolution, plus five new Jams! Be sure to check our Fan Page for more details, and where a cool gift also awaits you inside the post text, as a Coupon Code you can claim from inside the game. And, don’t forget to LIKE and SHARE if you like the new redesigned produce, and for more gifts!
- Now all Trees give Tree Logs when you cut them down
- A new setting to prevent some popups to open back – most often requested by you. Go to Settings > Page 4 > uncheck Remember previous popup
- One new Gear – Fermentation Rack
- Two new Grapes – Concord and Crimson Seedless, varieties much better suited for jams and other produce
For points 1-5, see this Article: https://clm.beetree.games/help/general-gameplay/new-barn-shop-and-all-new-purple-garden/ Bug Fixes and improvements
- Decreased video memory usage by about 30% – depending on your farm configuration, if you had before a 750MB giant maxed out farm, now it’s below 500 MB. Now the game can run even on mobile phones, in our tests! Although, obviously, the UI is currently not optimized for that. But on tablets with a mouse, certainly it should run OK. AND, we have a few more optimizations to do.
- Improved animations for selling with the Train
- Improved a few Orders graphics
- Animations for the HUD buttons going on/off are way faster, as originally intended.
- All Gear with selectors now have bigger popups, so you can easily select what you make. We now have the same layout for 3 types of Gear: Kitchen type (that uses Power), Complex Gear (like the Sauce Wiz), and Simpler Gear (that you “add 3”, like the Cheese Master)
So, what have we been up to? (Developer Notes) Well, during the last few (actually, many) months, we’ve been really busy with two big things: bringing you several quality-of-life improvements and preparing for the Facebook migration towards Instant Games. We received notice that we can migrate the existing game, including Neighbors, game IDs, and more, to Instant Games, so we’ve been getting ready for that. We originally estimated this would take just 2 weeks. But here we are, 6 months later, finally wrapping it up. Why so long? Because it turned into a complete rewrite of much of the game’s interface. Rewriting an existing game is harder than starting from scratch, since everything ties deep into existing code. The game has tons of usability features that make farming easier for you, but much trickier for us to maintain (though still fun, since we play the game too). It’s like replacing the pollen filter in certain cars: you think it’s just one panel, but then another is in the way, which connects to the dashboard, and before you know it you’ve taken apart the whole car just to change a filter. The workload was massive, like developing several events back-to-back. And because the changes ran so deep, we couldn’t even push small updates. There were literally hundreds of tasks that had to be completed. We still have to update the XP and Neighbors sections, but those will take less time since they’re mostly cosmetic changes. Was this really necessary? Absolutely. Here’s why:
- You now have many new quality-of-life features that make the game more fun and easier to use than ever, like search and the new planting shop.
- The Shop and Barn interface can now adapt to many screen sizes, big or small. To change layout, click on the little 4 squares icon bottom left in the Shop and Barn windows.
- All your produce is now displayed bigger and sharper, with many redesigned or upscaled icons.
- Facebook is sunsetting Web Games at the end of 2026. They notified us that we can migrate the game to Instant Games (their current game store), which means more Neighbors and easier discoverability for our Facebook players.
During this long stretch, we also found time to work on two big updates (Update 3/3 and another highly requested one), both of which turned out to be much higher quality than we originally planned. We’ll be releasing one of them next, but we don’t ship updates just for the sake of it. We keep working until everything is as close to perfect as possible, although we can’t wait to share it with you! Happy farming!
- New quality-of-life feature: Smart Replanting!
Press Z while in planting mode (when a plant is attached to your cursor), and a lightbulb icon with a plant inside will appear. This works for Multitool too.
With Smart Replanting enabled, you’ll automatically replant the last planted Shrub or Tree, as shown on the sign!
Note: The “Show last planted Tree/Shrub sign” options must be enabled (Settings, page 2).
Happy easier farming! 🙂 - Sheep Salon and Shade
- Added the option to remove the Sheep Salon, leaving only the Shade, for players who purchased the Sheep Salon. Just click repeatedly on the table with magazines to toggle this mode. The sheep will still produce Silver-quality Wool even without the Salon.
Previously, with the Cow Shade, you could place just the regular Shade and still get Silver-quality Milk. But for sheep, you were forced to keep the full Salon in order to get Silver-quality Wool.
We understand that sometimes you just want a more classic farm look and still produce quality Wool. This update addresses that issue. - Now the Sheep sits down after a while being idle.
- Regarding player concerns about the Sheep Salon’s appearance: As we’ve stated before, we have a clear vision and a promise to you about the game’s style and tone:
No pink sheep. No chocolate that grows in trees. No watermelon flip-flops, that you make from watermelons and rubber. No animals that look or act like humans (all dressed-up, with sunglasses, etc). We know most of you care deeply about this, and it’s one of the reasons you play the game. That commitment won’t change.
That said, the Sheep Salon is an animal home. If you browse Amazon, Temu, or similar sites, you’ll find far crazier items people buy for their pets. So, it’s totally plausible that somebody could buy this for their sheep. The sheep doesn’t know it’s a salon, but it enjoys the breeze, the shade, and the pampering. In our view, this is the fine line we walk – staying grounded in realism, while leaving room for believable charm.
- Added the option to remove the Sheep Salon, leaving only the Shade, for players who purchased the Sheep Salon. Just click repeatedly on the table with magazines to toggle this mode. The sheep will still produce Silver-quality Wool even without the Salon.
- Video Memory improvements when using Complex Gear (as we call them – Kitchen, Craft Shack, and other similar Gear with detailed popups). These now consume significantly less memory.
- fixed a bug where when you clicked to turn of the Zzz animation for the Beehives, it wouldn’t immediately turn off.
- Raccoon:
- Made the Raccoon less shy. Now it has many tricks up the sleeve, reacting to your clicks and walking around the farm.
- Made Tyrone ask less for Kibble, his new price is now 1000 Coins, instead of 3000 Coins; Added the possibility to buy Kibble from Shop > Specials.
- Now the Raccoon brings Harvesting and Planting Templates too.
As stated before, our goal is to make a fun and rewarding game, so we made some of these tweaks based on your feedback regarding the Raccoon. If something doesn’t feel right to us and to you, we’ll continue tweak it until everybody’s happy.
- Now the Neighbors bar is taken into account too when you have Reduced Motion on.
- Added the Easter Breads Collection to the Collections tab.
Breaking News: Raccoon Situation Confirmed
Winners, rejoice: the Raccoon is now officially on the farm. It’s hungry, it’s trashy, and it’s got surprises up its furry little sleeves.
What’s it eating? What’s it really up to? We followed the trail of crumbs.
Exclusive scoop inside: https://clm.beetree.games/help/animals-and-pets/raccoon/
