May 28, 2026
Gameplay tweaks – Emerald Beach
Decreased fruit cluster Energy
Based on your feedback, we decreased the energy cost for collecting Fruit Clusters from 6 to 2 Energy.
Increased Joe’s base Energy by 20
We increased Joe’s initial Energy from 60 to 80, so when you return to your Farm you’ll have more available.
Increased Truck’s base Fuel by 5
Initial fuel was 10, now it is 15. When you log back into the game, you’ll find more available.
Wild plant regrowth
Regarding feedback about wild plants regrowing in Emerald Beach, the goal of this area is for it to feel slightly more overgrown than others.
The wild plants generators are working as expected. However, the main issue we identified is psychological – you clear an area, then go to other area, then come back in 5 minutes and see that plant there. You feel you got tricked, even if the plant is set up for 48 hours, and it was due to reappear. For this, we are trying a new concept, in which after you cut something, the generators will wait until next day. This way, you will have a sense of completion and breathing room.
It is too early to determine how fast plants are growing, as we are still observing how you interact with land in this area.
The increased Energy from 60 to 80 should more than compensate for this, especially considering that you can plant on your plots of land and use Jungle Mulch.
We also noticed players can plant large Palm Trees on purchased land, which was not intended, and it’s a bug. Similarly, moving Fruit Clusters was not part of the original design. We initially planned to patch this, but we are currently monitoring it, since you also developed some interesting emergent gameplay strategies.
So far, what you did with the land looks very good, tropical, and better than we thought it would.
Finally, we now have the framework in place for adding more plants, both on the farm and in this area.
We might delay the removal of tropical trees and plants from the Temperate Continental Shop for a day or more, until we check how it works with latest tweaks, and we remove the beta label from Emerald Beach.
Other gameplay tweaks & improvements
- Date Palms – You can now harvest Dates and replant Date Palms in Longshore Beach.
- Longshore Beach herbs – You can now harvest herbs that regrow in certain areas in Longshore Beach.
- Move tool – “as it was before” settings – In response to complaints from some players about the new move tool, we added two settings that together restore the previous behavior:
- Show Move Guides (page 2): hides the areas of nearby objects when moving
- Classic Move Tool (page 6): objects do not lift and snap to grid, as before
- Joe’s “outside screen area” setting – In response to complaints from some players about Joe’s pointer, we added the Off-screen character indicator setting that hides the circle with a pointer, when he is outside the screen (page 2).
- Increased the wait time for quest quotes so they can be read before they disappear.
- Improved Rice Field seeding by showing sack animations when using the “Plots to Work” tool.
- Joe can now use Harvesting Templates to harvest in Emerald Beach.
- Bees from Beehives now pollinate plants while in Cypress Grove and Emerald Beach too, if the Beehives are on Automation, and use 1 OP per pollination.
- Accessibility Setting – In response to players who can’t see well, now the Bigger Fonts setting will make canvas character’s speech bubbles (the ones from cutscenes, that involve multiple characters) wait until you click, to move to the next one. This way, you have time to read them without feeling rushed, at your own pace.
Bug fixes
- Fixed a move tool glitch where the active zone got stuck on random objects, and another where fences behaved incorrectly
- Fixed an issue where calling the Truck to your Farm from other areas no longer showed the Truck.
- Relocated loot dropped behind mountains in Emerald Beach so Joe can pick it up.
- Fixed the Jungle Stop Quest from Emerald Beach not counting cleared objects.
- Fixed clouds in Emerald Beach not being cleared for some players who completed the Jungle Explorations Quest.
- Fixed the Trail Machete not being equipped by Joe and not appearing in Engineering after it was produced.
- Fixed Dynamite Sticks being received twice by some players.
- Fruit Clusters somehow picked up by Joe in the Backpack are now transformed into loot and transferred to the Barn.
- Daily Tasks now count produce made in Factories.
