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April 28, 2020Improvements
  • performance improvements, especially for computers with older processors.
  • slight graphical improvements for landscapes.
April 25, 2020Update
  • doubled everything about Energy, (it’s exactly like before, just that all numbers are doubled), to accommodate some features in the update coming very soon, and for you to have time to get accustomed to it. Changes are as follows:
    — later edit – the table is for Energy only, not XP. You can give Joe Gazpacho, Potato Salad and Espresso for Energy, by clicking on the Energy bar. We leaked this by accident with the Easter contest, so it remained there.

 

  • new feature – Peek behind tall objects, available for you to activate in Settings. This works better on the farms with only a few items hidden behind tall objects, compared to the “Toggle visibility” button. You can easily forget “Toggle visibility” on and wonder what happened to the things on your farm, and you constantly have to turn it on or off. Peek behind tall objects works perfectly fine for crowded farms too, but in that case both ways have equally solid cases for usage.Just Hold F + Hover over the item you wish to look behind, and it will reveal what’s behind it, also deactivating it’s click area, until you hover out, or release the F key. When you activate it, “Toggle visibility” will be disabled, so it’s either one or the other. So now, you can put windmills and goat towers anywhere you want, not just at the back of your farm. It even works for tall corn. This feature is also handy for some things coming.As a bonus, when you find mushrooms with this feature, if the mushroom is behind a tree, you get double XP for it, because it’s considered truly found, not like when hiding all the trees. 😉 Of course, if you press Toggle visibility to spot the mushrooms first, then switch to this to click on them, it will only give you the normal XP. 🙂
  • Updated the Peach and Pine trees.

We also wish to apologize for the botched estimate on our fan page regarding when the beta will be available. As we said, we have all assets ready, so we truly believed 1 month was enough to finish everything up, but apparently implementing the ideas in a fun and intuitive way takes a lot more time than we estimated. We won’t venture again to give another estimate, but it’s really, really close.

Why these things are hard to estimate — let’s say you want to leave the house in the morning (wild thought, nowadays). You know how long it takes you to shower and get dressed, so you can easily estimate when you can be out on your way. But, if you can’t find the keys, you can’t really say you will leave in 5 minutes or 30, because you don’t know when you will find your keys.

In development, these “can’t find the keys” moments are frequent, unfortunately. And, although everything is ready assets wise, we don’t want to skip on quality when implementing the ideas, particularly when many are unique things not found in other games on Facebook. Often, in tests, when we finish a feature to better explain a thing so it will be intuitive for you when you play for the first time, it reveals another issue previously undiscovered, that we need to better explain. And, since we worked for so long on it, we want the experience to be great, even for the beta testers. So again, we’re sorry, but pretty soon we hope you’ll look upon us with different eyes.

Happy Farming, Stay Safe and see you really soon with good news!

February 4, 2020Improvements
  • performance improvements when opening Kitchen / Barn / Shop popups (there was a slight delay).
  • usability improvements for Lemonade Stand. You now can select what to automate from the detailed lemonade view and can see how many you have to unlock also from there.
January 30, 2020ImprovementsBug Fixes
  • game performance improvements and optimizations.
  • fixed Joe under the truck bug. Now he’s only a farmer, not also a mechanic.
  • added a notification system (red circles) on items that go to your Gifts tab in the Barn, so you see what you got.
  • fixed Cat and Dog skating around, now they walk normally. Also, if you want to control the Dog, just place Joe on his chair. This way you activate double-clicking for the dog.Happy Farming!
January 27, 2020New Feature
  • added detailed Stats. Click on your XP Bar > Stats tab. There you’ll see your  Records & Badges, Ranks and Farm Inventory.
  • now you can view how many plots to work until you earn a Seeding / HarvestingTemplate 100%. Hover over the 100% Tickets in Joe’s popup and the info text will appear.
  • fixed a bug where Automation wasn’t working when you switched to other product.
  • now when you trade the gifts for OP, it doesn’t disappear and jump to the next gift (it just gets transparent), so you don’t click to use something else by mistake, like Rain 100%.
  • now Mushrooms and Nettles each grow in their preferred areas.
  • now Mushrooms and Nettles don’t grow behind the UI anymore.
  • Mushrooms and nettles now earn XP when collected.
  • fixed a bug that said Joe is too far even if he was close to a Mushroom.
  • approx. 10 other bug fixes related to the new quests and other small game improvements.Happy Farming!
January 17, 2020Bug FixesGift
  • We fixed all major bugs for Joe (him not planting, getting stuck, etc.), so he should plant and harvest smoothly. To mark the occasion, you’ll find a gifts package on our fan page. Don’t forget to LIKE and SHARE if you enjoy the feature, and for more future gifts!
  • We will soon add a popup if Joe is in the middle of work and the game was refreshed. When you log back in, you will choose what to do – resume plan, cancel it or make Joe stay put. Until then, just remember that he will resume work automatically after you log in.
  • We added one final band of Lucky Grass, so players who maxed out their farms can see what it’s all about.Happy Farming!
January 16, 2020Bug FixesImprovements

Bug fixes and improvements:

  • Improved Gold Star and Silver Star crops and fruits finding. Silver Star is still difficult to find and Gold Star harder (as they should be), but you should find the experience much better, or at least definitely not frustrating. We are awaiting your feedback! Also, please keep in mind that, as you maximize Joe’s harvesting skill, they will get easier to find. So, with his skill maximized, you should have no trouble filling the 3x – 4x orders from fancy restaurant Le Cuizin (coming very soon). Also we will adjust this after we update the special orders.
  • Expanding your farm is much more FUN now! Just click on the Lucky Grass after you expand the farm. 😉
  • Fixed the weird white flickering photo (technical drawing) when harvesting something. 
  • several other fixes including Bees getting confused when Joe harvested their Clover, etc.

Happy Farming!  

January 10, 2020Bug Fixes

Several bug fixes and improvements:

  • blue dot now takes you to mushrooms (if there are any growing), but only after you finish harvesting and planting the fields! So first it shows what plots or trees you missed, and only then it takes you to the mushrooms.
  • now Joe remembers where he was while doing his job, if you refresh the game or visit neighbors, so you don’t waste any templates!
  • fixed second order card getting stuck with a red hue.
  • made the Continue button for the tornado scene appear after 6 seconds, not when the scene ended (useful for slower computers).
  • adjusted Gold and Silver Star trees drop rate so Joe finds them a lot faster, based on your feedback.
  • made the blue info text that goes up bigger and stays longer, so you can actually read it (in time, we started to use this method more often, but didn’t update how it works to match it’s new importance).
  • added a condition so that Joe skips the planting/harvesting queue if you also harvest or plant while he is doing the same thing, so you don’t get errors. Although, this would be redundant and you could tend to the animals or gear during this time. 🙂
  • improved the red circle notification system so it better shows when you earn a template.
  • increased distance between Truck, Joe’s chair and Orders Board
  • several UI and usability improvements for the new Quests and Joe’s interface.
  • several display bugs (Truck not showing up, Joe’s chair, Joe, etc.).

Happy Farming!  

December 24, 2019– All about the Candle Maker and Holiday Candles here: https://clm.beetree.games/help/gear-buildings/candle-molds-candle-maker/
– Please be aware that we increased the Beeswax drop rate so you can easily have enough for this contest!
– Visit our page for quite a LARGE FREE GIFTS PACKAGE to last you through the BETA launch for Joe. Don’t forget to LIKE and SHARE, if you like the new recipes! 🙂 Also IMPORTANT: Each recipe appears after Joe studies the respective Botanical Plate!

  1. Bug fixes and improvements:
  • Fixed an issue where the game was not saving progress.
  • Fixed an issue where truck was not showing up.
  • Fixed an issue where new mushrooms that pop up didn’t trigger the yellow exclamation sign on the quest so you can see they’re out there.
  • Improved how the mushroom quest works so it’s easier to understand.
  • Adjusted mushrooms lifetime from 2 hours to 36 hours, so you have plenty of time to pick them up. Probably still not enough, but we’ll wait to see how often you’ll find them. With all Plates studied and all skills developed, you will find quite a lot more mushrooms and nettles, and a lot of them will turn out to be good.
  • Fixed ‘delete saved plan’ not working.
  • Fixed barn not working in the old engine (we advise you to upgrade to the new engine).
  • Added an Ask button in the product selector for the Candle Maker.
  • Fixed Joe not finding a path that triggered a freeze. At the moment, he can cross fences, but in the future he will not, so you will have to put gates in place (when we will add gates in the Shop).
  • Added a “stay put” mode for Joe. Click on the chair to make him stay put, then click again on the chair to make him stand up.
  • Several other bug fixes and improvements

  2. Added 6 new recipes!  More info about them on our Fan Page.  Also, please understand that we are a bit overwhelmed by the extremely large number of messages you sent us, and we are trying to answer them all as fast as we can. Thank you! Happy Holidays!  

December 22, 2019New Feature

Two major updates:

  1. A new employee in your farmJoe, that can plant and harvest for you and will enable foraging for wild mushrooms and nettles. All about Joe and the new things you can do, here: https://clm.beetree.games/help/general-gameplay/crops-management-plant-harvest-joe/
  2. The Winter Holidays Event, that will give you the chance to win another Alpaca for free! Oh, AND another Brown Alpaca, so you can have a herd of 3 Alpacas, if you won one last year. There is also a permanent new Gear, the Candle Maker, and a new Contest to collect (Make Holiday Candles). Don’t forget to check our fan page for some free Surprise Candle Molds!
November 15, 2019Improvements

EDIT:

Today’s update is only for players who are not interested in Competitions — to allow selling from the Barn during Competitions if “Don’t participate in competition” is checked in Settings. It has no effect on Ballast.

When you check the “Don’t participate in Competitions” option, a confirmation dialog will appear to warn you that you are about to start from scratch — meaning your Competition stats (Coins, XP, orders delivered) will be cleared, but your Ballast will remain the same.

● Now you can sell from Barn during Competitions if you check the “Don’t participate in Competitions” option from Settings — until it will be removed permanently when more land and other selling options are published, and Orders tweaked so you can sell your produce easier in multiple ways.

● If you check the Don’t participate in Competitions and want to participate again, you will start the competition from scratch!

● Fixed a bug which caused automation to stop working for certain animals and gear (machinery).

● Fixed a bug which stopped the planting queue and left seed bags on the plots.

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