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- added possibility to choose where to visit your Neighbors with both farm and BM – after you click on their photo, a popup will ask you to choose where to visit them (only when they’re in BM), in case you need to collect from chests.
- increased the loot for large rocks – if you upgrade the axe to level 2, one hit will give 2 stones; upgrade to axe level 3 – 3 stones. Also increased loot for the bushes by the same amount.
- fixed level-up bug for rain, and every player with BM will get 2x Rain 100%. Tip: You can use the rain from anywhere, and it will rain in both farms!!!
- the main Clouds quest now is completed, and all clouds disapper if you both build the bridge and buy the Dewey Orchard.
During the following days, we’ll fix all things you wrote us about, and also will add back the beta invites for everybody, with the possibility to get back to the old farm at any time you like (although we guarantee you shouldn’t), AND with 2 Sell from Barn vouchers, valid for 6 hours each, that you can use at any time you wish, except Competitions week.
Happy farming!
IMPORTANT NOTICE regarding the exclusive Bellflower Meadow content (what you will miss by not adding this expansion):
>> Click here! <<
- added Sunflower, Rhubarb and Quinoa, plus 3 new achievements for them. There’s 120 Fertilizer for you to claim on our Fan Page, and don’t forget to LIKE and SHARE if you like the new crops, and for more gifts!
- added possibility to visit neighbors when they’re in Bellflower Meadow. Whenever they go to BM, their frame in your Neighbors bar will be green, and you can visit them directly over there, so you can check out their progress and admire them, for the true trailblazers they are.
- various bug fixes and improvements.
- The time Joe takes to look at foraging items is now dependent on his foraging skill. So, he takes considerably less time to recognize if a mushroom is good or not if he has the full 10 points.
- bug fixes and performance improvements.
- improved some aspects of the Truck to test this required module ahead of the next update.
- now when you click to accept keyboard controls in fullscreen, it deactivates the game in the background, so you don’t click on a crop by mistake.
- performance improvements, especially for computers with older processors.
- slight graphical improvements for landscapes.
- doubled everything about Energy, (it’s exactly like before, just that all numbers are doubled), to accommodate some features in the update coming very soon, and for you to have time to get accustomed to it. Changes are as follows:
— later edit – the table is for Energy only, not XP. You can give Joe Gazpacho, Potato Salad and Espresso for Energy, by clicking on the Energy bar. We leaked this by accident with the Easter contest, so it remained there.
- new feature – Peek behind tall objects, available for you to activate in Settings. This works better on the farms with only a few items hidden behind tall objects, compared to the “Toggle visibility” button. You can easily forget “Toggle visibility” on and wonder what happened to the things on your farm, and you constantly have to turn it on or off. Peek behind tall objects works perfectly fine for crowded farms too, but in that case both ways have equally solid cases for usage.Just Hold F + Hover over the item you wish to look behind, and it will reveal what’s behind it, also deactivating it’s click area, until you hover out, or release the F key. When you activate it, “Toggle visibility” will be disabled, so it’s either one or the other. So now, you can put windmills and goat towers anywhere you want, not just at the back of your farm. It even works for tall corn. This feature is also handy for some things coming.As a bonus, when you find mushrooms with this feature, if the mushroom is behind a tree, you get double XP for it, because it’s considered truly found, not like when hiding all the trees. 😉 Of course, if you press Toggle visibility to spot the mushrooms first, then switch to this to click on them, it will only give you the normal XP. 🙂
- Updated the Peach and Pine trees.
We also wish to apologize for the botched estimate on our fan page regarding when the beta will be available. As we said, we have all assets ready, so we truly believed 1 month was enough to finish everything up, but apparently implementing the ideas in a fun and intuitive way takes a lot more time than we estimated. We won’t venture again to give another estimate, but it’s really, really close.
Why these things are hard to estimate — let’s say you want to leave the house in the morning (wild thought, nowadays). You know how long it takes you to shower and get dressed, so you can easily estimate when you can be out on your way. But, if you can’t find the keys, you can’t really say you will leave in 5 minutes or 30, because you don’t know when you will find your keys.
In development, these “can’t find the keys” moments are frequent, unfortunately. And, although everything is ready assets wise, we don’t want to skip on quality when implementing the ideas, particularly when many are unique things not found in other games on Facebook. Often, in tests, when we finish a feature to better explain a thing so it will be intuitive for you when you play for the first time, it reveals another issue previously undiscovered, that we need to better explain. And, since we worked for so long on it, we want the experience to be great, even for the beta testers. So again, we’re sorry, but pretty soon we hope you’ll look upon us with different eyes.
Happy Farming, Stay Safe and see you really soon with good news!
- performance improvements when opening Kitchen / Barn / Shop popups (there was a slight delay).
- usability improvements for Lemonade Stand. You now can select what to automate from the detailed lemonade view and can see how many you have to unlock also from there.
- game performance improvements and optimizations.
- fixed Joe under the truck bug. Now he’s only a farmer, not also a mechanic.
- added a notification system (red circles) on items that go to your Gifts tab in the Barn, so you see what you got.
- fixed Cat and Dog skating around, now they walk normally. Also, if you want to control the Dog, just place Joe on his chair. This way you activate double-clicking for the dog.Happy Farming!
