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January 13, 2021New Feature
  • added the Snowball Fight. Click here to see how to play: https://clm.beetree.games/help/general-gameplay/snowball-fight/
    – you earn 15 Snowballs/day by being a daily player.
    – purchased Snowballs (OPs tab) give better rewards than those earned.
    As usual, your feedback about the snowball fight is welcomed, and we develop and adjust it based on your feedback. 🙂
  • added quantity info for Old Shack/Barn/Backpack when hovering over ALL items, so you know, for example, how much minerals you have in your Barn when you’re in the Mines or in BfM. Also, for the minerals, hovering over the mineral picture in the Barn/Backpack/Old Shack shows how much each Axe requires.
January 4, 2021New FeatureImprovements
  • added Angora Goat. You can make a Mohair Scarf in the Weaver, and in the future much more textile products, but in a different way. Important thing is to have all the natural and luxurious fibers first.
  • simplified the way the Chicken Coop and Goat Tower work, to be more intuitive and fix a few issues. This will allow us to have animals with different characteristics in the same coop or tower.
    Example, for a coop with 3 Leghorn Chickens:
    – before: 1 egg in 24 seconds, 3 eggs in 72 seconds.
    – after: 1 egg in 72 seconds, BUT you can feed them at the same time, so you will have 3 eggs in the same 72 seconds.
    As a bonus, the other chickens now make eggs faster, so you will have 3 eggs in 65 seconds (instead of 72), for example, for the Easter Egger.
  • fixed the random nature of how chickens laid eggs. Now, if you have 3 different chicken breeds in a coop, you will always get 3 different eggs. So, no more shuffling around chickens between coops in order to get the same type of egg.

Snowball fight between Tyrone and Joe, chimney with stockings in BfM for players who completed the collection twice and the Collection in the Collections tab coming after this update.

We wish to apologize for the late publishing of the animal prize – it took us way longer than expected, due to the complexity involved. Good news is, beside fixing the above mentioned quirks, the work is already done for a cool upcoming feature, that will put that old fence in Bellflower Meadow to good use.

December 29, 2020Bug Fixes
  • fixed game freezing when harvesting from the Herbs Garden.
  • repaired easy clicking to fill out gear when zoomed out.
  • memory and performance optimizations.
  • fixed out of sync when harvesting/planting at the same time with Joe.

– we are working on the possibility to remove the rainbow paintbrush from the herbs garden, based on your messages.
– we might be a day late with the contest prizes (for players finishing the quests tomorrow), because we fixed some important bugs, and also we are rewriting how the Goat Tower and the Chicken Coop work, to fix some issues with them and to accomodate the new guest in the Goat Tower.

December 24, 2020GiftEvent
  • published the details about the surprise prize, snowball fights between Joe and Tyrone. There are also gifts in the links for the last 2 posts: Weaver Tickets, OP, Energy Bars, and Candies. Don’t forget to LIKE and SHARE if you like the new snowball fight prize!
  • good news from Adobe, they will block Flash on browsers on January 12, so we will have even more time to polish the HTML5 version.
  • fixed a bug where the Christmas table didn’t appear. You will find it in your Warehouse.
  • improved the usability of the Herbs Garden Decor, so now the big arches are transparent when you toggle the visibility of tall trees to On (hide when pressing F coming soon). Plus, as usual with these new things, they always get better after a period of testing and improvements, based on your feedback. Same with Bellflower Meadow – it now feels like a road with dead ends, but now that we finished the contests and the bulk of the HTML5 conversion, we can finally start adding the things there we always planned to.

Happy Holidays from the CLM team! 🙂

December 22, 2020EventGift
  • Added Holidays contests. There’s also 1 Rain 100% and 5RC for you to claim on our Fan Page, since we had some issues with it since the last update. And don’t forget to LIKE and SHARE if you like the new Holidays prizes, and for more gifts!
  • made the base for the Herbs Garden smaller, now it’s flush with the garden beds, plus other fixes you wrote us about. More improvements coming. Also, more posts on the Fan Page, with items helping you with the contests.
December 20, 2020New FeatureGift
  • Launched Herbs Garden. You can add some of the herbs and spices grown there to upgrade some recipes, and elevate them to Silver Star status. There’s 140 Fertilizer and 100 Power for you to claim on our Fan Page, and don’t forget to LIKE and SHARE if you like the new plants and garden, and for more gifts!
    – more decoration possibilities (like the ones shown on our Fan Page post) for the Herbs Garden Decor coming soon! We didn’t have time to add them now because we’re working on the HTML5 version of the game and the Christmas contest and there’s a lot to do, so if you decide to purchase it, please note this.
    – prices for customizing the normal Herbs Garden sections are in Coins, RC, Green and Purple Vouchers, or a mix of any of these – there is everything for everybody. To customizea section, hover over the soil inside it (not the hole for the seeds) until the Customize button appears (the rainbow paintbrush). There are currently 8 garden edging models, and more will come.
    – there is a new filtering option in the Recipes tab in the Barn for Silver Star Recipes.
    – Joe can’t go inside the Herbs Garden to harvest, and animals can’t enter it either — yet.
    – new Achievement for the Herbs Garden – Herb Your Enthusiasm.
  • added the orders from Jerome from the Le Cuizin, so now you can deliver top quality stuff to both Restaurants. Well, one restaurant and a… catering venue.
  • color coded Orders cards, so it’s easier for you to identify the special ones from the normal ones. The selected card now has a yellow circle under the pin instead of the confusing color highlight.
  • recipes available to be upgraded to Silver Star display a silver star next to their picturein the Recipes book.
  • improved the Shop with filtering options for the Seeds tab, so you now have Seeds and Herbs, to easily select the herbs for planting in the Garden.
  • added navigation buttons inside the Recipes popup.

NOTE: we are still working to improve the HTML5 version, and the Christmas contest will arrive very soon (and is a bit late this year, with all the work on the HTML5 and the Herbs Garden). We’re tired of all this “under the hood” work on the engine, and we really wanted to give you some new things to do, as we really enjoy working on new stuff for the farm. So, hope you enjoy the Herbs Garden, and we can’t wait to see what designs you create, with the plants and the garden edging!

December 7, 2020Bug FixesImprovements
  • fixed another 2 cases where users couldn’t load the HTML5 version. Please try to permanently switch to this one.
  • fixed Gifts (again).
  • optimized Farm Chat.

NOTE: we noticed a few users are using really, REALLY poor graphic cards on their computers. HTML5 uses the graphics card more, while Flash used the processor more. The differences are, in Flash, the game ran bad on all computers, no matter their specs (about 20 FPS – Frames Per Second). In HTML5 (and the new engine, partially), the game uses the graphics card, as all games do. On a computer with average specs, this allows 60 FPS. So on these computers with older / very very slow graphic cards (2.6% of all players), the game might run as fast or slower than Flash version, because they practically have no graphics card, and Google detects the low performance of the graphics card and triggers a software version, Swiftshader (a virtual graphics card that uses the processor). This is how we detect the graphics card performance. We have a few laptops with the lowest specs we could find from a few years ago, not really meant for playing games, and we couldn’t trigger this Swiftshader. The game runs at about 30 FPS on them, with huge farms and all animations turned ON. By comparison, Flash runs at 18-20 FPS.  So the graphic cards of a few players are older/slower than this, and their processor is more powerful than their graphics card. For the vast majority, the game should run sensibly, or way better than Flash.

December 5, 2020Bug FixesImprovements
  • fixed a game performance bug and reset the CDN servers, so the HTML5 version should run excellent for everybody and it should have all latest game files, in order to load. Please make sure to clear your browser cache first, then refresh the game, if you have trouble with the game loading. If you have a slow internet connection, please allow a few minutes for the files to load into your browser cache. We did not optimize the Farm Chat yet, so if you use that, the game might run slow. Also, please make sure to keep the game tab active, because currently it doesn’t load if the tab is inactive.
  • now you can know for how much time your Zzz Neighbors have been inactive: more than 3 months or 6 months, so you can easily decide who to remove. Hover over them to see. You can always add them back later, when they start playing again (they will show up in the Friends tab in the Neighbors popup).
  • fixed a bug where when you used a Train ticket, the Train did not show up (it showed up at refresh, though).
  • removed the annoying Add to Warehouse popup confirmation and added a new animation, so you know what happens to the item being added to Warehouse, and improved some things to make decorating and reconfiguring your farm easier.
December 3, 2020Improvements
  • added a more descriptive HTML5 preloader, so if the game gets stuck when loading, you can message us about what says under the loading bar so we know where it’s stuck (“feeding chickens”, “planting the crops”, etc.). These of course mean totally different things, such as loading assets, unzipping code, generating the graphics, etc.
  • New, best in class Barn menu, with unparalleled filtering options and new features, so managing your inventory can be a breeze:
    – Silver and Gold Starred plants are moved in a sub-filtering dropdown menu (bottom left), in both Plants and Fruits tabs. Now it’s easier than ever to see when you’re below a certain amount in any category. Plus, we’ll have more silver and gold categories in the near future, so having them as a tab doesn’t make much sense now.
    – separated the Other tab into Forest and Minerals tabs.
    – the game now remembers separate filtering settings, depending on the Barn popup, to better suit your gameplay. For instance, when selling with the Train you might be only interested in Qty or Price; when checking the Plants in Barn you might only be interested in not dropping below a certain amount of plants; when in Bellflower Meadow you might be interested in only sorting by Recent, when loading into the Truck. Now the game remembers each of these situations, so you don’t have to switch between them.
  • Improved Achievements filtering, now when you sort by completion it sorts all Achievements by the ribbon color + number of produce you need to make, in descending order. Now, it’s easier than ever to decide what Achievement to earn next.
  • Achievements above your level will be shown at the end of the list, locked, so you don’t place hourglasses on a really high level one by mistake.
  • added duration to make when you hover over Gear products inside the selector pop-up window, and Automation buttons next to the window title.
November 27, 2020Improvements
  • massive performance improvements in HTML5. Optimized several aspects of the game. Still a few tricks up our sleeves to implement, but in our tests it already runs sensibly better than Flash, even on our weakest test computers. NOTE: We will look at why the game doesn’t load in HTML5 for a few players as soon as we finish with the game optimizations. Most probably it’s a files cache issue, or some glitch where a single item not loading blocks the whole loading process. So, since HTML5 now uses less resources and is faster, don’t worry, it’s not your computers. 🙂
  • Blue Dot improvements:
    – now the Blue Dot shows the nearest mushroom / loot / seed near Joe, not randomly as it did before, so you don’t annoyingly run around the farm in zig-zag any more.
    – now the Blue Dot has improved showing order in BfM: first shows the loot, so you don’t go over 50, then the plants / trees ready or empty plots, then the seeds.
    – when you click on it, now the arrow takes you to a medium zoom level, because if you play zoomed out, it’s hard to see where the arrow appears.
    – fixed Blue Dot in the mine, where it was completely broken.
  • other gameplay improvements:
    – Sarah axe orders will give much better XP and Coins. But starting from next ones, if you have one order from her now on your board.
    – now the Old Shack shows the items quantity when you hover over it.
    – when you hover over a Seed / Fruit in Shop or in Barnit shows you the quantity in both Barn and Old Shack, so it’s easier to manage multiple properties, and maintain a stock for those orders. 🙂
    – fixed a bug when collecting Walnuts from BfM and the Old Shack was full.
    – now Joe unloads his Backpack too, when you click to unload the Truck, so you don’t forget to unload things from BfM in the Barn, and then take them back to BfM.
    – the Trucking Menu now shows the loaded items quantity, and warns you if Tyrone is “a little” hungry.
    – fixed a bug where you could click on the empty Truck space next to the Orders, even if the Truck was away.

NOTE: all above improvements are HTML5 only, and all future ones will be HTML5 only.   There’s no point in updating Flash, for the obvious reason it will be gone in a month. 

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