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- Easter is here! Details about the event are available in this article: https://clm.beetree.games/help/general-gameplay/easter-event-2021/. We’ll update the article with more info in the following days.
- be sure to check our Fan Page, where 5 Candy Sprinkles Jars 2021 and 100 Fertilizer (5×20) are available inside the text of our last post. And, don’t forget to LIKE and SHARE if you like the contest and plants!
Happy Easter from the CLM team! 🙂
- highly improved the game working in background, a feature that we hope will help you in Competitions.
- added the Delivery Expert badge, that can be turned into a Delivery Genius badge to show off to your Neighbors, if you REALLY like doing Orders.
- more performance improvements. You will find a new setting for graphics quality – Optimized and High. The differences are really small in terms of quality (we ourselves can hardly see the difference), but the Optimized version uses about half the video memory. We highly recommend you leave it on Optimized, and only players with medium or high performance computers that can keep 60 FPS easily use the High setting. Again, we still have a few more ideas regarding performance improvements, but now players with low performance graphic cards should not get the black/grey screen or “game not loading” issues related to this or Swiftshader.
- Easter event will arrive a bit late this year, but will be here. We focused on the performance issues, so you can have a smooth experience playing the game, and it took a bit of time.
- added Frank’s Exchange Office as a tab in your XP bar, if you have too much of some items and too few of others. Don’t ask us about the rate. It’s Frank.
IMPORTANT NOTE: A few players wrote us about Joe requiring too much Energy, with all the new activities, that you have to wait for Energy, and that it’s hard to keep up with all the new stuff. We wish to address this issue:
1. You ARE NOT required to do all tasks! The game is not designed in a way requiring you to do all tasks.
2. The game is designed to give you more activities to choose from, to complete in the same amount of time as before (planting/harvesting, processing crops plus an extra activity with Joe (logging, mining, digging)).
3. Increasing Joe’s Energy so that you complete all activities would be presumptive of us regarding your time. Some players wrote us complaining they don’t have time do do all the new activities. That is precisely the reason Joe’s Energy is kept at 60! If you had energy to complete all activities, it would take up a lot of your time, because you would feel compelled to do them all.
4. Increasing Joe’s Energy would also ruin the balance of the game. We designed activities with Joe to give nice coin rewards, and adding more Energy would make things unbalanced. Many games that are unbalanced would lead you to do only the activity most rewarding, and that will lead to low amounts of fun while playing the game in no time.
5. You don’t have to wait for Energy, as it’s not required. If you choose to do so, or if you want to progress faster, there’s not much we can do about it, of course. But, if you feel that waiting for Energy is not fun we would suggest you wait until your crops are ready, and then, with the Energy you have, choose to do an activity that seems most fun for you at that moment. This is the best way to use Joe, in our opinion.
6. HOWEVER – we think we understand where the problem is: that no matter what you do with Joe, you never have a sense of completion like you have with crops. With crops, you can say “ok, all my crops are done, job finished!”. We have plans to address this issue. That is why we have Joe’s skills (the data is being logged thing). We will implement that as soon as we can.
- massive performance improvements, due to some memory optimizations, especially when going between farm and Bellflower Meadow or visiting neighbors. To celebrate, we decided to give everybody 5 RC (popup will appear at your next reload). We’ll keep an eye for other possible places to improve the game’s performance.
- fixed a 5364 bug related to chickens on automation.
- fixed shop page reseting to first page when planting crops.
- Maple Syrup is here! It is made in the Evaporator, the only Gear you can have in Bellflower Meadow. This is an important gameplay update, that partially closes the big trees gameplay hole. We couldn’t help and created a minigame to make the syrup. You can craft it yourself, for the chance of Silver and Gold Star Maple Syrup, or you can let it run on auto, to make regular one. With very detailed animations and sounds to accompany you during the 3 minutes it takes to make a bottle, we don’t think there’s anything quite like it out there.
– be sure to go to our Fan Page for some free gifts, and if you like the new Gear, don’t forget to LIKE and SHARE!
– here is the guide for all there is to know about making Maple Syrup: https://clm.beetree.games/help/bellflower-meadow/maple-syrup/
– key info – to get all the required items for an operation with 9 taps (the minimum recommended), it will take you quite a while. But a daily profit of about 20.000 coins (if you make the gold syrup) for a 9 taps operation can be well worth it. If you go for an operation with 18 or 27 taps… well, you do the math! 🙂
– this new feature is a beta release, so prices, times, etc. can change, based on your feedback. - added new decorations and reworked some of the old ones. You can flip some of them 4 ways (meaning you can see them from the back). To do so, just press Space while having them selected with the Move tool. You can also filter Decorations from the new subfiltering menu bottom of the Decorations tab (Flags, Tiles, Fences and Gates, etc).
- added sorting by silver star in Recipes in the Kitchen popup, and added new Silver Star Pancakes, that you can make with Regular Maple Syrup (of all grades). Plus, Jerome now asks for Silver or Gold Star Maple Syrup. This adds a new twist to your syrup crafting, because you will have to aim for exactly the type of syrup required.
- various gameplay and usability changes and improvements, including a bug that wouldn’t let you rotate tiles and changing the times for the Smelter to acomodate the new gameplay.
- Joe and Tyrone have signed the Armistice of 12 March 2021, deciding to put the Snowball Fight on pause until next winter. Hostilities will end in 3 days.
- changed the popup title colors to something more subdued, so that your content is emphasized, not the UI. Plus, by removing the text effects, the game performance increases a bit.
- fixed a bug where when transporting Glass Gem Corn from the farm to Bellflower Meadow would not update it in the Shop (it updated at refresh, though).
- added a 2X order for Glass Gem Corn Display Stand (finally). It appears once every 7 days, just in time after you’ve completed one Stand.
- shortened the animations for the truck between farms (twice faster now).
- added shortcuts when hovering over the Map icon and inside the Trucking Menu, so you can go to Bellflower Meadow and back with just 1 click. The map is mainly for world building and checking if your crops are ready in BfM.
- added preloader messages, that differ depending on where you’re going – to neighbors, Bellflower Meadow, the farm.
- various fixes for graphical glitches when going fullscreen and exiting The Mines.
- Barn improvements and optimizations
– removed the Sell button on every item that was doing nothing but sending you to the Train, and added only one button bottom right of the Barn window.
– added more space for the item names and improved their hover behavior, since many players suggested it.
– made the Barn tabs more colorful, to improve visibility.
– replaced the Sell for text with an icon, and kept the total quantity value for an item when you hover over the item price.
– fixed various other small bugs and usability improvements related to the Barn. - fixed a Quests bug not updating the progress.
- fixed Turkey cravings bubble having multiple icons.
- fixed Peacock showing a lot of cravings bubbles when returning to the game window after a long period.
- improved collect animations for Ice, Beeswax, Alpaca Wool, Walnuts. Now, they don’t fly like missiles, and for Beeswax and Ice, you also get a white text bottom right of your screen, when you get one, just in case the game window wasn’t showing the Beehives or Cool Packers.
- fixed Log Cabin freezing on decorating quest.
- fixed Train timetables opening multiple times.
- in Train timetables, hovering over Next Order fruits and veggies now shows your quantity from Barn and Old Shack.
- fixed Axe, Pickaxe not appearing when crafting is done (they appeared at refresh, though).
- fixed Train smoke showing above the tunnel, when Train is in the tunnel.
- fixed Engineering speedup not working.
- fixed Alpaca showing smoke instead of wool when shearing, and Train showing wool instead of smoke when running. This also fixed a performance glitch.Note: we patched quite a few other performance glitches over the last few weeks, and we continue to investigate all possible performance drops, such as the one where the game slows down after a long period of playing (in some browsers, and only in some cases) — only fix for this for now is to restart the browser, not to refresh the game. Our thinking is something is stuck in a loop that keeps growing, since the initial performance of the game is very good. Also, we noticed sounds get distorted in some cases, and this also affects the performance, in some cases and only sometimes.
- fixed not being able to click on the whole Truck area.
- fixed a bug when the Lemonade Stand menu froze when navigating through the lemonade recipes.
- improved the “Go To X…” little buttons from Barn and Orders board to show more locations.
- fixed Joe’s hat UI (user interface) freezing when adding to it (farmers without a backpack).
- added Water Well, Engineering and others to be transparent when using the transparency toggler.
