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- Maple Syrup is here! It is made in the Evaporator, the only Gear you can have in Bellflower Meadow. This is an important gameplay update, that partially closes the big trees gameplay hole. We couldn’t help and created a minigame to make the syrup. You can craft it yourself, for the chance of Silver and Gold Star Maple Syrup, or you can let it run on auto, to make regular one. With very detailed animations and sounds to accompany you during the 3 minutes it takes to make a bottle, we don’t think there’s anything quite like it out there.
– be sure to go to our Fan Page for some free gifts, and if you like the new Gear, don’t forget to LIKE and SHARE!
– here is the guide for all there is to know about making Maple Syrup: https://clm.beetree.games/help/bellflower-meadow/maple-syrup/
– key info – to get all the required items for an operation with 9 taps (the minimum recommended), it will take you quite a while. But a daily profit of about 20.000 coins (if you make the gold syrup) for a 9 taps operation can be well worth it. If you go for an operation with 18 or 27 taps… well, you do the math! 🙂
– this new feature is a beta release, so prices, times, etc. can change, based on your feedback. - added new decorations and reworked some of the old ones. You can flip some of them 4 ways (meaning you can see them from the back). To do so, just press Space while having them selected with the Move tool. You can also filter Decorations from the new subfiltering menu bottom of the Decorations tab (Flags, Tiles, Fences and Gates, etc).
- added sorting by silver star in Recipes in the Kitchen popup, and added new Silver Star Pancakes, that you can make with Regular Maple Syrup (of all grades). Plus, Jerome now asks for Silver or Gold Star Maple Syrup. This adds a new twist to your syrup crafting, because you will have to aim for exactly the type of syrup required.
- various gameplay and usability changes and improvements, including a bug that wouldn’t let you rotate tiles and changing the times for the Smelter to acomodate the new gameplay.
- Joe and Tyrone have signed the Armistice of 12 March 2021, deciding to put the Snowball Fight on pause until next winter. Hostilities will end in 3 days.
- changed the popup title colors to something more subdued, so that your content is emphasized, not the UI. Plus, by removing the text effects, the game performance increases a bit.
- fixed a bug where when transporting Glass Gem Corn from the farm to Bellflower Meadow would not update it in the Shop (it updated at refresh, though).
- added a 2X order for Glass Gem Corn Display Stand (finally). It appears once every 7 days, just in time after you’ve completed one Stand.
- shortened the animations for the truck between farms (twice faster now).
- added shortcuts when hovering over the Map icon and inside the Trucking Menu, so you can go to Bellflower Meadow and back with just 1 click. The map is mainly for world building and checking if your crops are ready in BfM.
- added preloader messages, that differ depending on where you’re going – to neighbors, Bellflower Meadow, the farm.
- various fixes for graphical glitches when going fullscreen and exiting The Mines.
- Barn improvements and optimizations
– removed the Sell button on every item that was doing nothing but sending you to the Train, and added only one button bottom right of the Barn window.
– added more space for the item names and improved their hover behavior, since many players suggested it.
– made the Barn tabs more colorful, to improve visibility.
– replaced the Sell for text with an icon, and kept the total quantity value for an item when you hover over the item price.
– fixed various other small bugs and usability improvements related to the Barn. - fixed a Quests bug not updating the progress.
- fixed Turkey cravings bubble having multiple icons.
- fixed Peacock showing a lot of cravings bubbles when returning to the game window after a long period.
- improved collect animations for Ice, Beeswax, Alpaca Wool, Walnuts. Now, they don’t fly like missiles, and for Beeswax and Ice, you also get a white text bottom right of your screen, when you get one, just in case the game window wasn’t showing the Beehives or Cool Packers.
- fixed Log Cabin freezing on decorating quest.
- fixed Train timetables opening multiple times.
- in Train timetables, hovering over Next Order fruits and veggies now shows your quantity from Barn and Old Shack.
- fixed Axe, Pickaxe not appearing when crafting is done (they appeared at refresh, though).
- fixed Train smoke showing above the tunnel, when Train is in the tunnel.
- fixed Engineering speedup not working.
- fixed Alpaca showing smoke instead of wool when shearing, and Train showing wool instead of smoke when running. This also fixed a performance glitch.Note: we patched quite a few other performance glitches over the last few weeks, and we continue to investigate all possible performance drops, such as the one where the game slows down after a long period of playing (in some browsers, and only in some cases) — only fix for this for now is to restart the browser, not to refresh the game. Our thinking is something is stuck in a loop that keeps growing, since the initial performance of the game is very good. Also, we noticed sounds get distorted in some cases, and this also affects the performance, in some cases and only sometimes.
- fixed not being able to click on the whole Truck area.
- fixed a bug when the Lemonade Stand menu froze when navigating through the lemonade recipes.
- improved the “Go To X…” little buttons from Barn and Orders board to show more locations.
- fixed Joe’s hat UI (user interface) freezing when adding to it (farmers without a backpack).
- added Water Well, Engineering and others to be transparent when using the transparency toggler.
- new tools menu – we rearranged the tools drawer, by the most-often used buttons in the game.
- a better interface to customize your Herbs Garden. Instead of a button popping up everywhere, now it only appears in a corner, away from your herbs. This also applies to all your customizable items – Kitchen Craft Shack, Cat and Dog houses, Truck.
- we CODED THE HOUSES so you can add them to the Warehouse.
- fixed the flags not appearing (again).
- removed the beta banner from the header, and added it as an optional quest. You can hide the quest (orange circle with white arrow), and it will stay hidden for 5 game reloads. Then it will appear, so you don’t forget about this option.
– Also, since the beta period for BfM is over and all players with old farms have a pretty good idea about the new land, if you will buy land in BfM now, you won’t have the possibility to revert back.
– Also, we added a popup to inform that the link to revert back for existing players with BFM will disappear in 7 days from the moment you see the popup. We strongly advise you not to revert back, because you will lose all your progress up until that point, plus the eventual Christmas prizes (goat, snowball fight, etc). The revert back feature was meant as trying BfM for a few days and decide, not to play with it for moths. - added oak seeds under a protected tree in BfM, so you don’t get to a dead end if you sold all seeds by mistake when also having all oak trees cut.
- fixed refresh game button not working.
- simplified how seeding/harvesting with Joe works:
– replaced all the seeding/harvesting templates 50% you had with seeding/harvesting templates 100%. Not many people used those.
– all seeding/harvesting templates 100% are now simply called seeding/harvesting templates.
– Tyrone now offers the 100% ones instead of the 50% ones.
We hope you’ll find seeding/harvesting with Joe much simpler to use now. - enhanced Joe’s backpack UI and made it to look like backpack, same color as the one you purchased. If you buy an upgrade, the popup will change the color accordingly. You will also find a handy navigation menu under any of Joe’s popup windows, to easily toggle through them if you’ve pressed a different button by mistake.
- fixed saved plans not working/freezing, especially when plan names contained numbers.
- fixed stove repair in Log Cabin.
- fixed Trophy medals appearing on all places in Competitions popup.
- fixed construction woodpile not showing next to the bridge when switching farms.
- fixed BfM crops/trees ready info not showing after switching farms (hovering over the little tree in BfM map now works every time and opens the popup).
- added more brackets in levels above 180 in Competitions, in increments of 5 levels (beta).
- increased fruit trees limits. You now are allowed to plant more trees on your farm. Go to XP bar > Skill Points to see how many more you can plant.
- increased “default” Farmer Skill Points you can redistribute from 5 to 8. Now, you can configure your farm even more!
- changed the way Orchard Grass works and increased its daily growth from 5 to 8 during Competitions, so you can harvest 60 daily to give to Tyrone in exchange for Fuel.
- you can now find the minerals to craft axes about 20% easier. Please note that a while ago we also significantly increased the rewards for the orders to Sarah, so using 100 or more Energy to find minerals to craft an axe is normal, and the reward is proportional if not more, compared to other activities you spend Joe’s energy on. Plus, we aim much more things to find while mining, so in the near future, those 100+ clicks on mining will give even better rewards.
- bug fixes and improvements:
– fixed a bug about not receiving Orchard Grass when helping Neighbors.
– graphical enhancements and improvements.
It’s bug fixing week! We won’t add new features until we fix the bugs you reported, and implement some gameplay changes you suggested. Please also note that we’re overwhelmed with messages, we are trying to answer all of them as fast as we can, and we apologize if our answer to you will come in a longer than usual period.
- fixed a 5307 out of sync when cutting big trees in BfM.
- fixed Snowball Fight not working after visiting Neighbors.
- Cat can now walk around the farm again.
- fixed News page scrolling down by itself for some players.
- fixed Log Cabin not appearing while under construction in BfM.
- fixed chickens not eating all the corn.
NOTE 1: we will soon remove the banner above the game for players without BfM, and add it as an optional Quest in your quest sidebar.
NOTE 2: for players just trying out BfM, we will add a period of “test time”, then we will ask if they want to continue with BfM, or revert to the old farm. If the player chooses to continue (the best choice, in our opinion), they won’t be able to get back to the previously saved farm. Some players played for months with BfM, they completed the Winter Contest, got the Angora Goat, then clicked to get back to the saved farm from months ago, and lost the Angora Goat. We want to prevent such things in the future.
