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November 12, 2022Event

Added possibility to claim the Black Swan if you won the contest, and the White Swan from the Halloween Deal. Usually we add the main prize on the day you can technically finish the contest (some of you actually finish it within 30 minutes after this time, wow), but this year we decided to wait until the White Swan was available (nov. 12). Two nice new crafts are also available for it.

We spent this extra time to implement the NEW, bigger and upgraded landscape, so that the swans can swim exactly on the river pond from our Fan Page post. Autumn and Winter landscapes also got the upgrade. You will find it’s quite bigger, to accommodate the update with more land, BUT, due some tricks we did, it’s also smaller in your video memory and RAM. Hope you enjoy it!

October 27, 2022EventGift

Halloween is here! Beย sure to check our Fan Pageย for more details, and where a cool (and extremely useful) gift also awaits you in our first comment to our last post. And, don’t forget to LIKE and SHARE if you like the Autumn Event Prizes, and for more gifts!

Note: after you unlock all 8 Brine Mixed Pickles and the Autumn Event ends, we will remove the special ingredient from the recipe, since every recipe already has 2 Salt, and lots of ingredients. For this particular contest, you will need to make a certain amount (about 10-12) of each pickle jar, and you will automatically be moved to the next jar. You will only be able to make the required jar for the Contest, so you don’t make other jar by mistake, until you unlock all jars. Also, because some ingredients are at a higher level, we temporarily decreased the levels for the required ingredients to level 29 (the Event entry level).

Happy Halloween!

October 24, 2022New FeatureGift

Pickles are here! And not just pickles, they come with 3 new Gear and 1 new Achievement. Beย sure to check our Fan Pageย for more details, and where a cool (and very useful) gift also awaits you in our first comment to our last post. And, don’t forget to LIKE and SHARE if you like the Canner, Giant Fermentation Barrels, Root Cellar, the Pickles, and for more gifts!

All info about Pickles and pickling here:ย https://clm.beetree.games/help/general-gameplay/pickles-and-pickling/

We can’t wait to see how you will organize the jars on the shelves in the Root Cellar! As always, times, prices, are up to change based on your usage and feedback. Fermentation takes usually a couple of days, and the rewards are very generous. Gameplay-wise, it’s best to think of them as an ‘investment bank’, where they produce Coins without you having to do much.

PS: Halloween contest is coming very soon. Perfecting how to throw cabbages in the giant barrels and debating how many pickles fit on each shelf took us longer than expected, and we needed to publish this big update with lots of new stuff before the contest.

September 27, 2022Improvements
  • upon receiving your feedback, which was very clear and we heard it, we significantly decreased the Horse’s detraining speed. A few notes, to answer some questions you also sent to us:
    – if you don’t want to participate in Horse Events, you can view the Horse simply as another animal. You give the Horse Carrots, and you receive a bag of 20 Fertilizer in return, so it “produces” Fertilizer. You need to train it (gallop or trot) and spend 200 Energy, and when the Horse stops, it will give this Fertilizer, daily.
    – the Events still need Leagues – where the winners are matched up against other winners next Event, so it’s more challenging. We are currently working on another thing most of you long time players know is coming soon. ๐Ÿ™‚ Then, we will get back and improve the Events, and also add the other Event.
    – we don’t have a solution right now if you didn’t train the Horse for a long time and want to get it back to Event levels of ย Strength. You will simply have to click on Trot, then click the Resume Farming button, whenever you visit Bellflower Meadow. This is the way it was intended to work – WHEN you want to participate in Events, you train the Horse, and participate. You don’t have to keep the Horse’s strength to a certain level, and you don’t have to participate in Events continuously. This is the way we design every feature of the game, since it’s a game where you play to relax.
  • fixed “snow” (white background) after exiting the Log Cabin.
August 26, 2022Bug FixesImprovements
  • top requested fixes:
    foraging plants and Orchard Grass are generated all at once. They appear in ‘growing sprees’,ย one every few seconds, for a total of about 1 minute. This way, the situation where you go to the end of the map to harvest a mushroom, then another mushroom appears exactly in the opposite corner is no more. If the daily counter resets, a growing spree will appear 2 minutes after you log in.
    Daily Tasks time reduced from 24 hours to 20 hours.
  • Horse gameplay improvements and bug fixes:
    – changed the Horse is thirsty/hungry warnings to appear when you press on the Horse’s buttons that command it to move or jump. This way, you can first click on the Horse to open the menu and see the Energy and stats.
    – fixed wrong Obstacle showing in Event Obstacles.
    – implemented progressive detraining. The higher the level, the slower the Horse detrains, so it remains at that high level for longer.
    – added some Charts in the Stats menu. You will have to wait for the data to populate the charts, as days pass.
    – several other small improvements (sounds, animations, usability).

    We are still working on perfecting the formula for the Style Points. The data is the same, it’s only how we display it to you we are working on. Style Points are an “average” of the points you get for each jump. Outstanding: 10, Great: 8, Good:7, Decent: 5, Failed: 0. ย A failed jump is counted as a half jump. For example, if you have 10 successful jumps and one failed, the total points are divided by 10.5.

August 22, 2022Bug FixesImprovements
  • Horse gameplay improvements and bug fixes:
    – fixed Horse’s stats decreasing too fast (Strength, Stamina, Speed) (more than twice that we intended). Type Coupon Code HRF5GT in the XP Bar > Stats&Skills > Vouchers to redeem 5 free Horse Racing Feed Mix A, so you can get the stats back up. By detraining too fast, for the second Event you had Strength level 4, and it would take AGES for you to get back to level 5,6,7… clearly not what we intended. Target is, if you train your Horse twice a day (at about 4 hour intervals, for a full bar of Energy), you should be able to do all obstacles no problem.
    – fixed 5294 ‘storage is full’ bug – horse Fertilizer was not counted correctly in the Old Shack.
    – fixed game freeze/game not saving when travelling to farm after putting the Horse in the Stable.
    – now, using Racing Feed doesn’t make the Horse full, so you can use it any time you like. Racing Feed doesn’t conflict with the Horse’s carrot-eating schedule.
  • Competitions:
    – added possibility to see other player’s activated Swan Pins (earned XP counts double, especially in Competitions). When you open the Competitions window, you will see a new icon in each player’s box, during the time a player has the Swan Pin activated.
    – added Racing Feed Mix A prizes. Hover over any place to see the quantity. Winner takes 8. All players in Competitions Top 50 get at least 1 bag of Racing Feed Mix A. (WIP)
  • other fixes:
    – fixed depth sorting for birds in Bellflower Meadow – if they hid behind a tree, they would still show up in front. Now if a Bird goes behind a tree, it is hidden and also has transparency, when you toggle transparency on/off.
    – fixed a bug where when you collected a Clover and the Bees were in the air, they were returning to the hive, but you could still hear them buzzing.

Thanks so much for the feedback, we are improving the Horse based on it! ย 

August 17, 2022New FeatureGift

Horses are here! Ready to train and transform yours into a Champion? Be sure to check our Fan Page, where a cool (and very useful) gift also awaits you in our first comment to our last post. And, don’t forget to LIKE and SHARE if you like the Horse, and for more gifts!

With gorgeous graphics and real-life sounds, this is not pretending to โ€˜trainโ€™ a horse that sits into a square by feeding it different things, or other gameplay tricks that are practically the same thing, but with different clothes. You actually command your Horse to stay, walk, trot, gallop and jump, on a big Horse Arena.ย 

In complexity terms, it’s practically a whole game inside the game.ย It took us longer than expected to develop it, we did much more than the initial concept, because it just felt right (and fun), and we think you, the fans of the game for such a long time, ย deserve it. Since this is a farming game, having a horse and a gameplay for it inspired as much as possible by real life felt the appropriate thing to do.

All info about the Horse in this article: https://clm.beetree.games/help/general-gameplay/the-horse/

Although the article is full of numbers and details, actually playing with your Horse is a breeze. We’ve gone to great lengths to make having and training the Horse as easy for you as possible. There are some simple Quests to guide you, and there are 3 new Achievements: Hold Your Horses, Haywire, and Home Stretch. Oh, did we mention the Horse also gives Fertilizer? ๐Ÿ™‚

As usual, and because nobody has something similar to this in a farming game as far as we know, the Horse and how it works is in beta, and we might adjust how it works based on your feedback and how you use it. So, if some task might seem too long or too short, don’t worry about it, we’ll adjust accordingly. For the moment, we wish for you to just have fun playing with the Horse around your farm!

Happy farming!

June 4, 2022Improvements
  • various usability improvements:
    – you now can turn on or off Automation for any Gear or Animal by simply hovering over it for 1 second. A small button will appear. This way, you don’t have to open any popup, as you did before. This is useful especially with the Brief Objects Info setting. You can turn off this setting by clicking on your OP Bar and unchecking the Show Automation buttons on hover setting.
    Open/Close all Greenhouses buttons are removed from the OP Bar popup, where they didn’t belong, and now appear whenย hovering over the bottom corner (base) of any Greenhouse for 1 second.
    – Special Orders notifications now appear only when the Special Week changes, not when the prizes change (they change daily). This way, you don’t need to click on that popup daily just to turn off the notifications.
  • added 2 new badges you can activate:
    ย  ย  ย – Stock Master – have at least 1 of all items available for your level in the Barn (when you check Show products with 0 quantity, you should have no such ‘red’ items). To activate the badge, you need to have them for more than 5 minutes in your Barn, so the counter registers them.
    ย  ย  ย – Stock Wizard – same as the above, but with Silver and Gold Starred produce. Extremely hard to obtain. Don’t even bother.
  • rearranged the badge order in the Farmer Business Card, added above mentioned badges, and added theย Competition Winner badge in the Farmer Business Card, so for example orange Neighbors can see they are able to invite players with some SERIOUS game to be their Neighbors.ย 
  • when you hover over your Neighbor’s level star in the Neighbors Bar for 1.5 seconds, you can see their Farmer Business Card and records (Max XP/1 day, Max Crops harvested, etc.).
  • you can now pause the Daily Reward counter. CLM is a game where you play to relax, and if you care about this counter, we don’t want you to be stressed about losing the count when you go on vacation, or simply can’t be around the computer for a few days. You can pause the counter for a total of 14 days. You can find this feature in the top right of the Daily Reward popup.
  • we created The Blue Marble Award, for players who log in the game for 365 consecutive days.
May 17, 2022Improvements
  • usability improvements that will make producing with Gears easier:
    – when clicking Go to Gear from Orders now take you directly to the product to make inside any popup (Jam’r, Shacks, Kitchen, etc.), and the product is highlighted with an orange border. This way, you can produce things much easier, and you don’t have to remember what product was needed.
    – Lemonade Stand now has a queue too.
    – other small improvements.

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