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December 27, 2022New FeatureGift

More land is here! Be sure to check our Fan Page for more details, and where a cool gift also awaits you in our first comment to our last post. And, don’t forget to LIKE and SHARE if you like the Interstate Factories Area, and for more gifts!

Update: guide available here –  https://clm.beetree.games/help/general-gameplay/factories-area-junkyard-furniture-factory/

West of your farm, on the road to Bellflower Meadow, through where Tyrone takes a shortcut to the Interstate to deliver your Orders, there are 2 abandoned factories. To go there, take Joe where the road left of your farm exits the map and click on that area.

One of these factories has plenty of land that is ideal for your Gear. And, if you buy both the Jolly Junkyard and Furniture Factory properties, you will have the possibility to have a Pigeon on your farm, if you complete all the quests related to it.

 Jolly Junkyard features:

  • shared Barn between your Factory and your farm (no transporting produce between places).
  • Gears work up to 5% faster (coming very soon):
    – placing the Gear on cement slabs that reduce vibrations: 2% faster.
    – adding a Shed above the Gears, to protect produce from sun damage: 3% faster.
  • customizable fences and ‘corporate’ art – even if it’s a factory, it still needs some decor. With customizable elements, you can make the place your own (coming very soon).
  • customizable Gear Sheds (you can choose from wood, steel, brick and stone pillars and glass, metal, or shingle roofs, and you can mix and match them to your preference).
  • shared Gear limits between your Factory and your farm (you free up space on your farm by moving some or all Gear to the Factory).
  • a way to change what a Gear on the Factory makes directly from your farm (coming very soon).
  • only some Gear can be ‘moved’ to this place, especially the ones that don’t have a roof.
  • to ‘move’ your Gear to the Factory, simply add it to your Warehouse from your farm, then go to the Factory and add it on the lot there from your the (newly shared) Warehouse.
  • property costs:
          – upfront: 650,000 Coins and 5 Purple Vouchers;
          – Sarah and SBM: 70,000 Coins and 50 Beers;
          – 8 Conveyor Belt Pieces, 30 Conveyor Belt Rollers, 20 I Beams.

Breezy Tulips features:

  • 8 slots, and each slot can accommodate:
          – 1 Windmill, for a total of up to 8 Windmills, that count towards your Gear limit (you free up space on your farm by moving some Windmills to the Factory).
          – 3 Shrubs, for a total of up to 24 Shrubs, that count towards your Crops limit – (you free up space on your farm by moving some Shrubs to the Factory).
  • property costs:
          – upfront: 325,000 Coins and 10 Purple Vouchers.

Furniture Factory features:

  • uses lots of lumber, especially if you have plenty left over from producing Maple Syrup.
  • each furniture piece takes hours to make but has similar profit/hour as the other Gear (or even better), and you will use only 2-3 OP/hour, compared to, for example, 200 OP/hour of a typical Gear.

    Note: as you know, you use Power to transform Logs into Lumber, so you will rightfully conclude that making furniture uses a lot of Power. But the furniture is very profitable, and we also have another update in the works that we didn’t have time to release, due to the Christmas Event, that will improve upon this.

  • property costs
          – upfront: 1,095,000 Coins and 5 Purple Vouchers;
          – repair: 45 Nails, 25 Pine, 10 Dye Kits;
          – Pigeon House – 11,989 Coins;
          – Dragon’s Den or Little Oasis Bird Feeder: 27 RC.

Release notes:
– many of you wrote about a place to store the Animals, because you could always store your Gear in the Warehouse. So, you would think you have this issue solved. But in reality, if you need a full inventory for Orders, Competitions or simply to have a full inventory, you need to have at least one of each Gear on your farm at all times. So, this was a false solution, in our opinion, because it gave a ‘false’ sense of control. When we started working on this more land update, we meant a few small areas around the farm (that’s why we expanded the map). But, upon reading on the fan page some of your comments, you gave us this idea – why not move the Gear somewhere else? After all, how does a farm look in real life? Does it have gear sitting in the sun? Not necessarily. So, why not move all the Gear to a more proper place? This way, you will have place on your farm for the nicer things: animals, flowers, decorations, crops… you know, things that belong on a farm. Gears are amazing and essential to the gameplay, but stylistically, they could use a proper place for them, that also allows you to create amazing looking farms AND have a full inventory. We can’t wait to move the Gear to the factories ourselves on our farms, and let the trees and shrubs have more breathing room. Another benefit – by having the Gear in another place, your computer will run smoother. As usual, the Factories are in beta, and there might be some bugs for a couple of days, until we spot and fix them quickly. If you don’t like bugs, it’s advisable to wait a few days until things are ironed out, based on your reports and feedback.

– for players that don’t have Bellflower Meadow: when you buy any of the 3 new properties, you will get a popup window informing you that you won’t be able to participate in Competitions if you buy any of these 3 properties. Because it’s a lot of extra land and the limits are shared, it might be an advantage in Competitions to have all this new space freed up on your farm for crops, etc. All players that didn’t got the BfM update told us they just want to play to relax, and don’t want the challenges of all the Bellflower Meadow quests. We respect that. Precisely for this reason and because it might be an advantage, we don’t find a justifiable reason to both play to relax AND participate in Competitions. Of course, if you do indeed wish to participate in Competitions, you can buy land in Bellflower Meadow, thus getting the limits too.

Christmas Event: we went through all shades of despair and exhaustion trying to finish this update on time and before Christmas, worked weekends 12-14 hours (don’t feel sorry for us, we really had fun making this update, we believe it’s awesome judged by what it does – will make your game run better, and will allow you to create amazingly looking farms, while at the same time having a full inventory), we hope you like it too and we apologize we weren’t able to release it in a more timely manner.

The C̶h̶r̶i̶s̶t̶m̶a̶s̶ Winter Event will follow shortly, with some (optional) things that require space (thus the above update was needed), and with new prizes! We’re also pretty excited about the winter contest too. All assets are ready, and we are doing final touches and verifying everything is great.

December 7, 2022Bug FixesImprovements
  • fixed a bug where background Automation was starting even if was not on.
  • added Christmas decorations, including Snowball Fight.
December 3, 2022New Feature

New feature! Animals and Gear now work in background when Automation is enabled for them:

  • when you’re in Bellflower Meadow, your Animals and Gear on your Farm work in background. Bees working in background in this case coming soon.
  • when you’re on your Farm, the Bees you have in Bellflower Meadow work in background – coming soon.

We are working on quite a lot of content to release before the Christmas Event. This new feature is related to the update, but we are glad we can release it now, as it’s not really connected with many things from the update, and we think many of you will find it useful.

To check how many produce you made while you were “away” to your other property, click on the Map > Remote Stats.
– from there, you will also be able to remotely Stop and Resume the Automation for all your Gear and Animals.
– you can also check out how many produce you made, and how many OPs you used (in case you forget Automation is ON and think they’re missing). These stats reset each time you see them and then you close the popup, and they add OPs and produce from both places.
– if you click Stop on the Automation button from there, you essentially turn off the feature, if you wish to do so. The setting is remembered when you get back to your other property.

Also, we improved how the Automation panel works – the Custom button was very confusing and didn’t convey what it did, so we renamed it to Resume and modified its behaviour accordingly.

We will make the Christmas decorations available in the following days.

We estimate the Christmas Event will have a similar release date to the Halloween one – meaning, a bit late than our usual target (7-10 days before the actual Holidays). Upon reading your messages on our Fan Page, you gave us a few great ideas, and this is what we are working to release very soon.

November 13, 2022Announcement

We got LOTS of messages asking about the White Swan from the first Halloween Deal. To answer all of them, for players that didn’t got the Deal with the White Swan, we added 2 new Deals with exactly the difference in prizes and money between the original Deal with the White Swan and the Deal you purchased, so that everybody has the exact same Deal, plus the original Deal that included the White Swan, for players that missed the Deals. Because we got messages saying players didn’t notice the Deals popup, from now on we will also open the Deals popup once, the first time they’re available. In other news regarding the river pond, and because a while ago we had a post showcasing it, we will soon add some cattails and water lilies back on the river pond, so that the Swan(s) have a prettier area to swim around.

November 12, 2022Event

Added possibility to claim the Black Swan if you won the contest, and the White Swan from the Halloween Deal. Usually we add the main prize on the day you can technically finish the contest (some of you actually finish it within 30 minutes after this time, wow), but this year we decided to wait until the White Swan was available (nov. 12). Two nice new crafts are also available for it.

We spent this extra time to implement the NEW, bigger and upgraded landscape, so that the swans can swim exactly on the river pond from our Fan Page post. Autumn and Winter landscapes also got the upgrade. You will find it’s quite bigger, to accommodate the update with more land, BUT, due some tricks we did, it’s also smaller in your video memory and RAM. Hope you enjoy it!

October 27, 2022EventGift

Halloween is here! Be sure to check our Fan Page for more details, and where a cool (and extremely useful) gift also awaits you in our first comment to our last post. And, don’t forget to LIKE and SHARE if you like the Autumn Event Prizes, and for more gifts!

Note: after you unlock all 8 Brine Mixed Pickles and the Autumn Event ends, we will remove the special ingredient from the recipe, since every recipe already has 2 Salt, and lots of ingredients. For this particular contest, you will need to make a certain amount (about 10-12) of each pickle jar, and you will automatically be moved to the next jar. You will only be able to make the required jar for the Contest, so you don’t make other jar by mistake, until you unlock all jars. Also, because some ingredients are at a higher level, we temporarily decreased the levels for the required ingredients to level 29 (the Event entry level).

Happy Halloween!

October 24, 2022New FeatureGift

Pickles are here! And not just pickles, they come with 3 new Gear and 1 new Achievement. Be sure to check our Fan Page for more details, and where a cool (and very useful) gift also awaits you in our first comment to our last post. And, don’t forget to LIKE and SHARE if you like the Canner, Giant Fermentation Barrels, Root Cellar, the Pickles, and for more gifts!

All info about Pickles and pickling here: https://clm.beetree.games/help/general-gameplay/pickles-and-pickling/

We can’t wait to see how you will organize the jars on the shelves in the Root Cellar! As always, times, prices, are up to change based on your usage and feedback. Fermentation takes usually a couple of days, and the rewards are very generous. Gameplay-wise, it’s best to think of them as an ‘investment bank’, where they produce Coins without you having to do much.

PS: Halloween contest is coming very soon. Perfecting how to throw cabbages in the giant barrels and debating how many pickles fit on each shelf took us longer than expected, and we needed to publish this big update with lots of new stuff before the contest.

September 27, 2022Improvements
  • upon receiving your feedback, which was very clear and we heard it, we significantly decreased the Horse’s detraining speed. A few notes, to answer some questions you also sent to us:
    – if you don’t want to participate in Horse Events, you can view the Horse simply as another animal. You give the Horse Carrots, and you receive a bag of 20 Fertilizer in return, so it “produces” Fertilizer. You need to train it (gallop or trot) and spend 200 Energy, and when the Horse stops, it will give this Fertilizer, daily.
    – the Events still need Leagues – where the winners are matched up against other winners next Event, so it’s more challenging. We are currently working on another thing most of you long time players know is coming soon. 🙂 Then, we will get back and improve the Events, and also add the other Event.
    – we don’t have a solution right now if you didn’t train the Horse for a long time and want to get it back to Event levels of  Strength. You will simply have to click on Trot, then click the Resume Farming button, whenever you visit Bellflower Meadow. This is the way it was intended to work – WHEN you want to participate in Events, you train the Horse, and participate. You don’t have to keep the Horse’s strength to a certain level, and you don’t have to participate in Events continuously. This is the way we design every feature of the game, since it’s a game where you play to relax.
  • fixed “snow” (white background) after exiting the Log Cabin.
August 26, 2022Bug FixesImprovements
  • top requested fixes:
    foraging plants and Orchard Grass are generated all at once. They appear in ‘growing sprees’, one every few seconds, for a total of about 1 minute. This way, the situation where you go to the end of the map to harvest a mushroom, then another mushroom appears exactly in the opposite corner is no more. If the daily counter resets, a growing spree will appear 2 minutes after you log in.
    Daily Tasks time reduced from 24 hours to 20 hours.
  • Horse gameplay improvements and bug fixes:
    – changed the Horse is thirsty/hungry warnings to appear when you press on the Horse’s buttons that command it to move or jump. This way, you can first click on the Horse to open the menu and see the Energy and stats.
    – fixed wrong Obstacle showing in Event Obstacles.
    – implemented progressive detraining. The higher the level, the slower the Horse detrains, so it remains at that high level for longer.
    – added some Charts in the Stats menu. You will have to wait for the data to populate the charts, as days pass.
    – several other small improvements (sounds, animations, usability).

    We are still working on perfecting the formula for the Style Points. The data is the same, it’s only how we display it to you we are working on. Style Points are an “average” of the points you get for each jump. Outstanding: 10, Great: 8, Good:7, Decent: 5, Failed: 0.  A failed jump is counted as a half jump. For example, if you have 10 successful jumps and one failed, the total points are divided by 10.5.

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