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May 28, 2026Improvements

Gameplay tweaks – Emerald Beach

Decreased fruit cluster Energy
Based on your feedback, we decreased the energy cost for collecting Fruit Clusters from 6 to 2 Energy.

Increased Joe’s base Energy by 20
We increased Joe’s initial Energy from 60 to 80, so when you return to your Farm you’ll have more available.

Increased Truck’s base Fuel by 5
Initial fuel was 10, now it is 15. When you log back into the game, you’ll find more available.

Wild plant regrowth

Regarding feedback about wild plants regrowing in Emerald Beach, the goal of this area is for it to feel slightly more overgrown than others.

The wild plants generators are working as expected. However, the main issue we identified is psychological – you clear an area, then go to other area, then come back in 5 minutes and see that plant there. You feel you got tricked, even if the plant is set up for 48 hours, and it was due to reappear. For this, we are trying a new concept, in which after you cut something, the generators will wait until next day. This way, you will have a sense of completion and breathing room.

It is too early to determine how fast plants are growing, as we are still observing how you interact with land in this area.

The increased Energy from 60 to 80 should more than compensate for this, especially considering that you can plant on your plots of land and use Jungle Mulch.

We also noticed players can plant large Palm Trees on purchased land, which was not intended, and it’s a bug. Similarly, moving Fruit Clusters was not part of the original design. We initially planned to patch this, but we are currently monitoring it, since you also developed some interesting emergent gameplay strategies.

So far, what you did with the land looks very good, tropical, and better than we thought it would.

Finally, we now have the framework in place for adding more plants, both on the farm and in this area.

We might delay the removal of tropical trees and plants from the Temperate Continental Shop for a day or more, until we check how it works with latest tweaks, and we remove the beta label from Emerald Beach.

Other gameplay tweaks & improvements

  • Date Palms – You can now harvest Dates and replant Date Palms in Longshore Beach.
  • Longshore Beach herbs – You can now harvest herbs that regrow in certain areas in Longshore Beach.
  • Move tool – “as it was before” settings – In response to complaints from some players about the new move tool, we added two settings that together restore the previous behavior:
    • Show Move Guides (page 2): hides the areas of nearby objects when moving
    • Classic Move Tool (page 6): objects do not lift and snap to grid, as before
  • Joe’s “outside screen area” setting – In response to complaints from some players about Joe’s pointer, we added the Off-screen character indicator setting that hides the circle with a pointer, when he is outside the screen (page 2).
  • Increased the wait time for quest quotes so they can be read before they disappear.
  • Improved Rice Field seeding by showing sack animations when using the “Plots to Work” tool.
  • Joe can now use Harvesting Templates to harvest in Emerald Beach.
  • Bees from Beehives now pollinate plants while in Cypress Grove and Emerald Beach too, if the Beehives are on Automation, and use 1 OP per pollination.
  • Accessibility Setting – In response to players who can’t see well, now the Bigger Fonts setting will make canvas character’s speech bubbles (the ones from cutscenes, that involve multiple characters) wait until you click, to move to the next one. This way, you have time to read them without feeling rushed, at your own pace.

Bug fixes

  • Fixed a move tool glitch where the active zone got stuck on random objects, and another where fences behaved incorrectly
  • Fixed an issue where calling the Truck to your Farm from other areas no longer showed the Truck.
  • Relocated loot dropped behind mountains in Emerald Beach so Joe can pick it up.
  • Fixed the Jungle Stop Quest from Emerald Beach not counting cleared objects.
  • Fixed clouds in Emerald Beach not being cleared for some players who completed the Jungle Explorations Quest.
  • Fixed the Trail Machete not being equipped by Joe and not appearing in Engineering after it was produced.
  • Fixed Dynamite Sticks being received twice by some players.
  • Fruit Clusters somehow picked up by Joe in the Backpack are now transformed into loot and transferred to the Barn.
  • Daily Tasks now count produce made in Factories.
May 21, 2026Bug FixesImprovements

Emerald Beach beta release bug fixes and improvements day

Use code EB4RICE for 20 bags of Fertilizer 20. This should fix the fertilizer you used to complete the Rice Quest fast.

Beehives & Bee Skeps

  • In response to your feedback that you have to be in the active Area to make Bees work, we will make Beehives and Bee Skeps work in Emerald Beach, Cypress Grove, Bellflower Meadow while you’re on your Farm playing, or any other combination. We’ve already managed to make it work, but it gives a few errors, so more testing is needed.
  • Made all Beehives and Bee Skeps transportable to Emerald Beach too.
  • Added Bee Skeps in Cypress Grove Shop.
  • Will make Beehives available in the Shop soon.

These changes will make completing Honey Collections sensibly easier, if you arrange your Beehives well in Bellflower, Cypress Grove and Emerald Beach. Set them up, then drive to collect. 6 clicks.

Bug Fixes

  • Fixed Dynamite Plunger not working. Obviously we tested it, but this was generated during a particular reset, and the sequence didn’t know where it was in the line.
  • Fixed a 5300 error for Rice Fields, that was generated using multitool (149). This caused the Quest progress not being counted. Plus a few other small glitches fixed.
  • Fixed a couple of Quests not working properly.
  • Many small usability improvements that should make your progress more intuitive.

Overall, not so many bugs compared to other releases, given how many novel systems we implemented in Emerald Beach.

May 20, 2026New FeatureGift

New Tropical Land is here! Be sure to check our Fan Page for more details, and where a cool (and VERY useful – seriously, lots of Energy, you’re gonna need it) gift also awaits you inside the post text, as a Coupon Code you can claim from inside the game. And, don’t forget to LIKE and SHARE if you like pineapples, mango, coconuts, and for more gifts!

Emerald Beach (update 3/3) key features

This is the last area where you can buy farmable land. Emerald Beach is a lush tropical jungle with giant trees and fast-growing plants — you’ll need to tame the wilderness and carve out space for your crops on the Land you purchase.

Difficulty: HARD.

At first, the area will feel claustrophobic, but as you explore and clear the dense vegetation, it will slowly open up and reward your efforts.

To unlock each new buyable Land, you must first complete the Quest line of the previous Land. Only then will the next Land become available: the Buy Land sign is enabled, and the vegetation blocking access to the next region becomes available to clear as part of progression.

Some tropical Crops and Trees unlock gradually as you expand deeper into Emerald Beach and purchase specific Lands.

Help article coming soon. Until then, you’re on your own… or at the mercy of brave and generous explorers in the social media groups that will figure everything out.

Rice Field system

This update introduces a completely new Rice Field system. Rice can only be grown on dedicated flooded plots, connected through a brand new ditch and water passage mechanic unlike anything we’ve added before, complete with flowing water sounds and splashes. Rice itself grows remarkably fast. We’re pretty sure we will see some creative designs, because the potential for abuse is high, and we’ve only optimised this system for conventional flooded fields.

New Mechanics

  • Collecting palm fruit bunches from tall palm trees is done by Joe, that throws the stick to bring the fruit bunches down. Aim for the crown and click.
  • Faster bush clearing using the new Machete mechanics.
  • Slowing down aggressive jungle regrowth using Jungle Mulch and Jungle Path tiles. Doña Camilla, the brave owner of this abandoned jungle patch, had that very idea in mind — she just never got around to seeing it through.
  • Everything wild in Emerald Beach regrows naturally in roughly one month, making the region feel alive and constantly changing.

New Products

  • Tropical fruits
  • Coconuts
  • Sugarcane
  • Seashells gathered from the shore
  • Handcrafted Seashell Necklaces

Of course, Emerald Beach is in beta mode, and we will adjust based on your feedback.

Happy farming & exploring!

Below, some important changes that we believe will make the game look much better, and that are required due to upcoming crops and trees for your main farm. Don’t worry, you won’t lose anything!

⚠ Important Notice

Crop location changes — effective in 7 days

As part of the climate-based farming system introduced with the Cypress Grove update, crops will grow in regions that match their natural climate. Your main farm will become climate-consistent, meaning only crops suited to a temperate climate will grow there. Mediterranean and tropical plants will move to Cypress Grove and Emerald Beach respectively — making it easier to know where to plant each crop, keeping your farm organised, and freeing up space for new temperate crops.

See the full list of affected crops in the tables below.

What happens to your existing trees?

Trees already placed on your main farm will remain there until fully harvested, for up to 2 months. After that, they will be removed automatically. Please make sure to harvest all trees before this period ends.

What IF I Don’t want the new land?Players who prefer not to grow these plants in Cypress Grove or Emerald Beach can still acquire them through the Market Stand or Newspaper from other players, provided they meet the required level (35 for Cypress Grove, 45 for Emerald Beach).

Why are we making these changes?

Cleaner farm design

Keeping crops in their natural climates avoids a mix of unrelated plants, creates clearer art direction, and adds a premium feel to your farm, since everything will look coherent. We don’t appreciate the “asset salad” we see in some farming games, where everything is mixed together with no sense of what goes where. Once you see it, you can’t unsee it. We were guilty of this too, as that was the norm in 2009, but as the game keeps evolving and improving, this new direction was needed.

Game performance and future content

This optimisation allows us to add more trees and crops to your main farm in the future while keeping the game running smoothly — we’re replacing some plants now to make room for more later.

Since the new areas are just one click away and the Fast Travel popup is better than ever, accessing them is easy. We believe the benefits outweigh any inconvenience: you’ll have more land to plant, and a wider choice of crops.

Crops moving to Cypress Grove (level 35)

Crop Climate Status
Pomegranates Mediterranean Moving to Cypress Grove
Olive Trees Mediterranean Moving to Cypress Grove
Lemon Trees Mediterranean Moving to Cypress Grove
Orange Trees Mediterranean Moving to Cypress Grove
Agretti Mediterranean Already in Cypress Grove
Lentils Mediterranean Already in Cypress Grove
Artichokes Mediterranean Already in Cypress Grove

Crops moving to Emerald Beach (level 45)

Crop Climate Status
Sugarcane Tropical New — Emerald Beach only
Pineapple Tropical New — Emerald Beach only
Mango Tropical New — Emerald Beach only
Coconut Trees Tropical New — Emerald Beach only
Banana Tree Tropical Moving to Emerald Beach
Cocoa Tree Tropical Moving to Emerald Beach
Avocado Tree Tropical Moving to Emerald Beach
Rice Tropical Moving to Emerald Beach
Coffee Tropical Moving to Emerald Beach

Game and QOL improvements

  • Highly improved moving system when rearranging your farm.
    • No more guessing if objects are close enough to each other. Nearby objects now show a soft green placement area, so you can clearly see when you’re right next to them, without dragging objects over each other just to check spacing.

    • Selected objects now smoothly follow your mouse movement instead of snapping and jittering on the grid. Picking up an object now gently raises it up, and placing it down feels smooth and natural.

    • At first, the new movement may feel a little different, but after a minute of using it, you’ll notice arranging your farm becomes much faster and easier.

    • Improved shrub placement guides.

    • Improved tree placement visuals, so it’s easier to understand how much space large tree crowns need in relation to nearby trees.

The entire system is now smoother, clearer, and much easier to follow visually.

  • Dedicated original soundtracks for Emerald Beach and Cypress Grove, each built around its own regional identity and mood:
    • Emerald Beach leans into lush tropical jungle ambience with dense percussion, wildlife texture and humid, exploratory energy.
    • Cypress Grove carries a warm Mediterranean–Mexican inspired sound with bright, relaxed, sunlit melodies and a distinctly calm, rural coastal feel.
  • Expanded Accessibility feature: Click Locking for rocks, wild vegetation, etc. It’s HIGHLY ADVISABLE to turn this on, your click finger will thank you. Then, you just hover over a wild plant, click and hold until the Click Locking loads up. Then you can add the hits to that object until it is being cleared, then it auto deselects.
May 10, 2026ImprovementsGift

Redesigned Competitions!

Be sure to check our Fan Page, where a cool and really useful gift also awaits you inside the post text, as a Coupon Code you can claim from inside the game (XP star > Stats & Skills > Vouchers). And, don’t forget to LIKE and SHARE if you like Competitions, and for more gifts!

Competitions got a fresh coat of paint, worthy of your winning bids. Features:

  • Completely redesigned graphics.
  • Same structure and rules as before, nothing changed here.
  • Engaging animations showing how much you climb or plummet, with each new tally.
  • Custom sounds accompanying the animations.
  • Competitions got its own melody.
  • If you place first in a category, laurels will decorate your tab.
  • If you win the Edition, the laurels will bear fruit (some tiny pixels), and remain there until next Edition.
  • Custom popup from where you can select the Edition you placed in Top-50, that opens when you click on the text from last Edition.
  • Pagination got replaced by a scroller that is both draggable and scrollable with the mouse wheel. It auto-scrolls to your place each tally.

Happy farming, and good luck!

May 6, 2026New FeatureGift

New feature! Crop Patterns

Be sure to check our Fan Page for more details, and where a cool and really useful gift also awaits you inside the post text, as a Coupon Code you can claim from inside the game (XP star > Stats & Skills > Vouchers). And, don’t forget to LIKE and SHARE if you like pixel art, design, and for more gifts!

A first-of-its-kind feature in farming games, Crop Patterns combines knowledge, skill and failure into a potent mix of experimentation and discovery.

How it works:

  1. Choose the grid size – you can save multiple sizes to place on various areas of your farm.
  2. Choose the design colors – you can choose up to 8 colors for a design.
  3. Choose the crop for each color – here, the expert knowledge of the crops really comes in handy.
  4. Save the design (optional) – if you created a masterpiece, it’s best to save it. You save up to 9 designs.
  5. Click Plant – a grid of your selected size will appear, and you need to place it over a crop field with all crops next to each other, and Joe will plant that for you. MUCH better than trying to remember what brown seeds you planted on brown soil. Required Energy depends on the grid size, from 15 Energy to 40 Energy, for the biggest 25×25 grid.

If you think you nailed a design, you have the possibility to share it to the community, for instant fame and recognition of your knowledge and skills.

We’ve included three designs as examples. But based on what we’ve seen you do on your farm over the years, we have a feeling you’ll do much better than we did.

Improvements to Joe’s popups

  • drastically simplified his Plant & Harvest popups, with about 100 small improvements.
  • new Plant 50 of Each feature – when creating a seeding plan, next to the Plant button there’s a 50E checkbox, that will automatically create a plan with what crops you’re low on, starting from level 1 crops. This will come in handy for completely filling up the Train. Cost, 7 Purple Vouchers.
  • new Mixt them Up feature – you also have the choice of planting your field as if you put all seeds in a bag and give them to Joe. It’s a checkbox with a dice, in the same place. Cost, 2 Green Vouchers.

We can’t wait to see what designs and crop pairings you come up with, and happy farming!

April 30, 2026New FeatureImprovements

New Features

  • Added new settings: Flick Panning and Zoom Bounce. Flick panning we believe is a must, and will make navigating the farm much easier. Zoom bounce, it depends on your computer.
  • Improved how the game is played with laptop trackpads significantly. Up until now, it was very unplayable, as the trackpad sensibility was off the charts. Still more improvements to do.
  • Added a Joe position pointer, making it easier to locate him when called. When you double click and he is outside the screen, a circle with a pointer appears in the direction he comes from, until he arrives in the visible area. Circle exterior is cream, and when you double click again (Joe’s “on the double” speed), the circle turns red.
  • Blue Dot now gained enhanced tracking, with a more detailed description on how many things there are. It’s called Blue Dot Premium, and it is activated if you are a Daily Player. In its regular state, it says Plants/plots/trees ready!, same as before.
  • You can now use 1/4/9 multitool with Fertilizer too. You can now use up a Fertilizer 20 bag instantly.

Gameplay Changes and Fixes

  • Changed how Ducklings mature so you can actually see them growing. We omitted in development the situation where you feed the ducklings and log in after 20 hours, a case where they would already grown. When we create the Events, we don’t have a very strong idea on how exactly the Grand Prize should work, only that it should be very fun, and should behave in an interesting and as close to nature as possible. So, you complain, we change. 🙂 Now, if a duck is laying eggs and you return to the game (even after a full day), they will hatch first, then continue their 12-hour growth time instead of already being fully grown.
  • Joe no longer requires energy to pick up Rotten Apples.
  • Restored Rotten Apples to their original values, with a maximum of 22 per farm.
  • Tree seed generation in Bellflower Meadow is now capped again at up to 2 seeds per day.

Bug Fixes

  • Fixed an issue where Wild Trees could be planted in Bellflower Orchards. Once removed, they can no longer be replanted there.
  • Fixed an issue where the path from Bellflower Meadow could be moved to other expansions but not restored.
  • Fixed an issue where picnic tables and baskets from the Log Cabin Area could not be moved or added to the Old Shack.
  • Fixed an issue where main thread quests were appearing as uncompleted.
  • You can now clear Strawberries/Pineberries even when the Old Shack is full, as they do not drop loot.

With these fixes, everything should work as before. Plants regenerate slower than after refactoring, so you’ll use less Energy.

Also, fixed an issue causing Gifting to be slow for some players.

April 23, 2026New FeatureImprovements

Added a couple of surprises when growing ducklings 😉 Happy farming!

Improvements

Beehives

  • NEW Langstroth Beehive popup, that is MUCH simpler and easier to use than the mess with the giant tooltip.

Truck & Travel

  • When you enter the area where Joe can drop his stuff, the area’s edge flashes yellow briefly.
  • Tyrone speaks on click at satellite farms too.
  • Smoother camera animations when following the Truck.
  • Driver speech bubble hides when the Truck starts moving.

 
UI & Polish

  • Fixed some confusing popups that had grey and green button.
  • Smoother camera fly-by on screen load, with per-intro focus points.
  • Tool hover overlays unified to rounded isometric diamonds.
  • New pick-up item animation and sound.

     

World & Characters

  • Joe can go to and walk onto pavement/path tiles if you double click on them.
  • Joe: rapid clicks no longer restart animations mid-cycle.

     

Bug Fixes

  • Fixed harvest commands crashing when plant’s parent was null.
  • Fixed exterior objects not showing when visiting other players.
  • Fixed Find Tabby Cat / hasCat so tabby and black cat are found in the tree house and warehouse.
  • Fixed cat tree house warehouse search.
  • Fixed Hire Joe popup queue.
  • Fixed foraging double-XP tree detection.
  • Fixed shop RC page sorting; herb planting now uses shop free-items quantity.
  • Fixed truck menu station selection and Cypress Grove invisible-truck edge case.
  • Fixed energy-from-truck use not updating the popup.

Event Ended Cleanup

  • Copper Ore, Zinc Ore can no longer be found when mining. Will be reinstated with the Mine update.
  • Smelter was removed for players that don’t have Bellflower Meadow and Coins were given back.
  • Brass Bar removed from Smelter.
April 14, 2026Improvements

Bug fixes and improvements:

  • Highly improved the Truck’s popup. Now you can travel to all Truck Stations directly from there too.
  • Added Fuel value bars in Fast Travel and Truck’s popup, so you know how much you have before traveling.
  • Added Energy value bars in Fast Travel and Joe’s popup, for the same reasons mentioned above.
  • Fixed some memory leaks in Joe’s popups.
  • Fixed a memory leak when moving items around the farm, in Firefox.
  • Changed filtering in Shop and Barn to be from [what you selected] AND alphabetically to [what you selected] AND level. This way you see the crops in the order you are used to (Clover, Wheat, Corn…), and you can plant based on the well established chains.
  • Sounds and animations improvements for Joe when collecting things like sand from the beach.
  • Connoisseur Orders glitch fix – if no Connoisseur Order is completed, it doesn’t get stuck at the first connoisseur when next Order arrives. This way, you can see what all other nut jobs want from you, and refuse them all, if you wish to do so, or don’t have the required materials. We had a long list of clients for you when we published the Pottery Studio, but it got stuck at Lady Petunia.
  • several bug fixes related to the refactorings (boy, we are glad we listened to you and didn’t publish the Spring Event during Competitions).
  • Fixed a bug where you couldn’t collect a seed because the shadow of the travel to button blocked what is behind it.
  • Increased Copper Ore and Zinc Ore finding frequency inside the Mine.

Use Coupon Code MTCE26 for 100 Copper Ore, 100 Cherry Tree Logs, 50 Zinc Ore, 1 Methane Tank and 12 Beech Logs.

April 5, 2026EventGift

Easter is here! Be sure to check our Fan Page for more details, and where a cool and really useful gift also awaits you inside the post text, as a Coupon Code you can claim from inside the game (XP star > Stats & Skills > Vouchers). And, don’t forget to LIKE and SHARE if you like the Spring Event, ducklings, and for more gifts!

Article about how to complete the Spring Event 2026 here: https://clm.beetree.games/help/general-gameplay/spring-event-2026/

What’s New – Winter & Spring Update

 
We’ve been busy! Here’s a look at everything we’ve added and improved over the past few months.
 

New Game Beginning

 
We completely redesigned the beginning of the game for new players, removing some older repetitive Quests and introducing Beatrice right from the start.
 
Beatrice is NOT part of the Spring Event, just in case you’re wondering.

 

Beatrice and the Chicken Traps

 
Beatrice has been sitting in your Neighbor bar for a while — but now she finally gets a proper introduction! You’ll help her catch the chickens that escaped near your farm after she forgot to secure the latch on her Animal Trailer.

  • An exciting chicken-catching mini-game with traps and tools
  • Beatrice’s animated truck arrival with chickens escaping from her Trailer
  • Lively chicken behavior — watch them flap, run, and drop feathers
  • A full story told through animated cutscenes and speech bubbles
  • New music and sound effects throughout the whole sequence

Afterwards, you can visit Beatrice at her own farm and find her going about her usual routine — she’s now a fully fledged Neighbor.
 
Existing players will also get a version of this introduction, so everyone gets a proper chance to meet her. Just for them, we created a special variant, with removable Cow, and Clover and Wheat fields.
 

New Quest System

 
Quests got a major upgrade to make your adventure smoother and more engaging:

  • Mini Quests — new players now get bite-sized guiding tasks that appear right on the screen to help them get started
  • Quest Stories — some Quests now open with a short preamble to set the scene
  • Famous Quotes — when you complete a Quest, when you visit the Quest popup, the Quest card will flip over to discover an inspiring quote about farming from a famous person
  • Better Notifications — new Quest alerts that auto-hide so they don’t get in the way (new players)

Much Improved Farm Travel

 
Getting around your farms has never been easier! We’ve completely overhauled the travel system:

  • Redesigned travel buttons — clearer, better positioned, with proper tooltips showing fuel and energy costs
  • Truck button added to area travel — hop on the truck directly from the travel menu, where available
  • Travel between all areas is now faster and more intuitive

Improved Popups & Menus

  • Letters — completely redesigned from the ground up with new fonts, new layout, and photo animations
  • Buy Land Popup — now shows plants instead of crops for clarity
  • Backpack Full — now reminds you that the Truck is an option too
  • Barn Loading for Truck — recently used items now appear first
  • Train Popup — both buttons on the “No Bonus Shipment” confirmation are now green for clarity
  • Planting Shop — unlock requirements are now based on your level instead of barn quantity
  • Competitions — fixed the announcement popup not displaying correctly
  • Fast Travel Popup — now works properly on tablets with scroll support
  • Rain & Fertilizer — you can now use rain and fertilizer directly from the truck in Cypress Grove

Better Tooltips & Info

  • Fence tooltips now display properly
  • Fixed duplicate names and incorrect titles on various tooltips
  • “Material needed” messages are now clearer — they use generic names for producers with multiple breeds, support pet names, and show honey-specific messages
  • Tree tooltips now show the correct name and tool requirement
  • Fixed tooltips accidentally showing the title from a nearby object
  • Business card opener tooltip fixed
  • Engineering tooltip corrected
  • Info popup now properly shows “Used in” section for honey, sugar, and other items
  • Flower pot title fixed in decoration tooltips
  • Fixed tooltips jumping around when following walking pets

Sound & Music

  • Fixed an issue where sounds wouldn’t play when visiting neighbors
  • Fixed audio cutting out on some browsers
  • New sound effects for chickens (in the mini game), footsteps, quest completion, planting, seed dropping, and more
  • Warehouse item drop sound now replays correctly on rapid clicks
  • Quest sounds fixed and improved with new task completion sounds
  • Speech bubbles now play a subtle sound effect
  • Tyrone now has footstep sounds when walking
  • Click sounds added across many buttons that were previously silent

Wind & Nature

  • Completely refactored how elements outside your farm are displayed which allowed us to improve the pond with cattail and water lilies. It also allowed the Easter Egg Hunt to be done in more places. It will also allow us to have better autumn and winter sceneries
  • Plants and trees now gently sway in the wind with natural-looking animations (WIP)
  • Different plant types have their own sway style
  • Wind varies across your farm for a more immersive feel (WIP)
  • There’s 2 separate Settings to turn on/off the wind

Loot System completely redesigned

 

Wild Plants and Bushes 

Bushes, wild herbs, and other self-growing plants now appear in more varied locations, creating a more natural and less repetitive landscape. Their growth time and patterns have been redone too. (WIP)
 

Fallen Fruits and Seeds

Fruits and seeds that drop from trees — like apples, acorns, and beech seeds — now land in more random spots around the tree, making the scenery feel much more realistic.

 

Foraging Plants Growing Spree

Foraging plants that grew while you were away now appear already grown when you load the farm, instead of playing the growing animation every time you log in, that was getting a bit annoying. The growing animation and “Foraging plants growing spree!” message now only plays if you’re on the farm when new plants sprout.

Since we’ve worked on nearly all major functions of the game, improving both performance and preparing for future content, some glitches may still appear. Please allow a short time for these issues to be fixed.

Performance Improvements

  • Rain effects are now significantly smoother thanks to optimized droplet pooling
  • Text rendering improvements across the entire game — sharper, more consistent fonts everywhere
  • Massive memory leak cleanup. The game should now run much more smoothly during long play sessions.
  • Fixed screen transition leaks when traveling between farms
  • Fixed Neighbor visit memory leaks
  • Removed unused libraries to reduce game size
  • Overall game stability improvements with dozens of crash fixes throughout

For players with many animals won at Events, we still have to do some heavy optimizations that we now can do with these new tools, and we hope that it won’t matter how much animals you have – 1 or 10, because they all will load their animations much more efficiently.

Bug Fixes

 
We squashed a large number of bugs in this update. Here are the highlights:
 

Characters & NPCs

  • Fixed Joe’s first contact scene freezing
  • Fixed raccoon freezing if no tree was found nearby
  • Fixed the broody hen flying to incorrect positions

Farming & Items

  • Fixed warehouse category resetting when switching tabs
  • Fixed the fertilizer tool getting stuck on an area
  • Fixed turkey selection issues
  • Fixed the methane tank popup blocking other game events
  • Fixed the water well “buy all” text

Quests & Tutorials

  • Fixed quest chapters not being removed when all child quests were completed
  • Fixed new quest popup showing completed tasks as incomplete

UI & Visuals

  • Fixed dust particles not appearing when the world moved
  • Fixed map sounds playing at incorrect volume when zoomed in or out
  • Fixed train station snow visual error
  • Fixed the ribbon title position on various popups
  • Fixed the XP label display
  • Fixed the customize button no longer showing in the log cabin
  • Fixed the “Move to Warehouse” option incorrectly showing in certain menus
  • Fixed the automation buttons default state
  • Fixed Bellflower Meadow waterfall clouds no longer animating
  • Fixed button layout sometimes showing gaps in the right toolbar
  • Fixed speech bubbles cutting off words at the end when text contains ellipsis
  • Fixed character dialogue text jumping mid-word while typing
  • Added incoming rain notification for level up

Stability

  • Fixed dozens of null reference crashes across the entire game
  • Fixed the game getting stuck on the loading screen in Cypress Grove
  • Fixed the truck station UI crashing on double-close
  • Fixed the Letter popup crashing on button animations
  • Fixed the achievements popup crashing when certain achievements were hidden
  • Fixed various issues with traveling between farms and areas
  • Improved error handling and automatic retry for failed image loads

Thank you for playing, and
 
🐰🌸 Happy Easter from the CLM Team! 🌷🫖

December 21, 2025EventGift

Winter Holidays Event is here! Be sure to check our Fan Page for more details, and where a cool (and VERY useful) gift also awaits you inside the post text, as a Coupon Code you can claim from inside the game. And, don’t forget to LIKE and SHARE if you like the Winter Holidays Event, Hedgehogs, and for more gifts!

Article about how to complete the Winter Holidays Event 2025 here: https://clm.beetree.games/help/general-gameplay/winter-event-2025-prickly-pals/

What’s new in this update:

  1. New game font: we’re very glad to introduce our very own custom font, FarmHouse CLM. Developed in-house and tailored to our game’s very specific needs, it is carefully designed to be both quirky and easy to read, even at small sizes, with each letter shaped to avoid confusion with others. It stays clear on all screens, from small counters to larger titles. And because it’s a font from a farm, we crafted it with a sheep shear. Precision wasn’t on the menu, so we ordered maximum fun instead. We hope you’ll find it much easier to read than the old one.
    We’re also working on multilingual versions, so players from all over the world feel even more welcome. The old font simply didn’t include all the characters we needed and wasn’t as easy to read.
  2. New logo – we also took the opportunity to update our logo with the new font and some fresh paint.
  3. Bigger and easier to read tooltips (Objects Info) –  we simplified their design and made the text bigger.
  4. New Recipe – Gigante d’Inverno Spinach Pizza. Recipe unlocks if you unlock the corresponding Crop.
  5. New Gear – Glass Furnace. All those jars and bottles you’ve been using gotta come from somewhere, right?
  6. 2 New Achievements: Heart of Glass, WikiLeeks
  7. New Map Location – Longshore Beach, where you’ll find useful things for the Snow Globes Contest.
  8. World Map direct navigation – you can now go directly with the Truck or Joe to any location, by clicking it on the World Map. Understanding where the different places you go to are is now much more intuitive.
  9. There’s also a small World Map shortcut that takes you directly to the World Map, without going through the Fast Travel Popup. Just hover over the big World Map button, and the drawer with it will open.

❄️ 🎅 Happy Holidays from the CLM team! 🎄☃️

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