May 7, 2025
- New quality-of-life feature: Smart Replanting!
Press Z while in planting mode (when a plant is attached to your cursor), and a lightbulb icon with a plant inside will appear. 💡 This works for Multitool too.
With Smart Replanting enabled, you’ll automatically replant the last planted Shrub or Tree, as shown on the sign!
Note: The “Show last planted Tree/Shrub sign” options must be enabled (Settings, page 2).
Happy easier farming! 🙂 - Sheep Salon and Shade
- Added the option to remove the Sheep Salon, leaving only the Shade, for players who purchased the Sheep Salon. Just click repeatedly on the table with magazines to toggle this mode. The sheep will still produce Silver-quality Wool even without the Salon.
Previously, with the Cow Shade, you could place just the regular Shade and still get Silver-quality Milk. But for sheep, you were forced to keep the full Salon in order to get Silver-quality Wool.
We understand that sometimes you just want a more classic farm look and still produce quality Wool. This update addresses that issue. - Now the Sheep sits down after a while being idle.
- Regarding player concerns about the Sheep Salon’s appearance: As we’ve stated before, we have a clear vision and a promise to you about the game’s style and tone:
No pink sheep. No chocolate that grows in trees. No watermelon flip-flops, that you make from watermelons and rubber. No animals that look or act like humans (all dressed-up, with sunglasses, etc). We know most of you care deeply about this, and it’s one of the reasons you play the game. That commitment won’t change.
That said, the Sheep Salon is an animal home. If you browse Amazon, Temu, or similar sites, you’ll find far crazier items people buy for their pets. So, it’s totally plausible that somebody could buy this for their sheep. The sheep doesn’t know it’s a salon, but it enjoys the breeze, the shade, and the pampering. In our view, this is the fine line we walk – staying grounded in realism, while leaving room for believable charm.
- Added the option to remove the Sheep Salon, leaving only the Shade, for players who purchased the Sheep Salon. Just click repeatedly on the table with magazines to toggle this mode. The sheep will still produce Silver-quality Wool even without the Salon.
- Video Memory improvements when using Complex Gear (as we call them – Kitchen, Craft Shack, and other similar Gear with detailed popups). These now consume significantly less memory.
- fixed a bug where when you clicked to turn of the Zzz animation for the Beehives, it wouldn’t immediately turn off.
May 3, 2025
- Raccoon:
- Made the Raccoon less shy. Now it has many tricks up the sleeve, reacting to your clicks and walking around the farm.
- Made Tyrone ask less for Kibble, his new price is now 1000 Coins, instead of 3000 Coins; Added the possibility to buy Kibble from Shop > Specials.
- Now the Raccoon brings Harvesting and Planting Templates too.
As stated before, our goal is to make a fun and rewarding game, so we made some of these tweaks based on your feedback regarding the Raccoon. If something doesn’t feel right to us and to you, we’ll continue tweak it until everybody’s happy.
- Now the Neighbors bar is taken into account too when you have Reduced Motion on.
- Added the Easter Breads Collection to the Collections tab.
April 30, 2025
Breaking News: Raccoon Situation Confirmed
Winners, rejoice: the Raccoon is now officially on the farm. It’s hungry, it’s trashy, and it’s got surprises up its furry little sleeves.
What’s it eating? What’s it really up to? We followed the trail of crumbs.
Exclusive scoop inside: https://clm.beetree.games/help/animals-and-pets/raccoon/
April 23, 2025
Bug fixes and improvements:
- Added the option to change your email on the Web Portal.
- Drastically improved the ease of use when creating an account and completing your CLM Profile on the Web Portal.
- Fixed a Cancel button not disappearing when selecting the Themes tool.
- Strawberries & other multiple harvest plants: We’ve added the growth time of the plant (in green) to the Shop cards, so it’s easier to understand.
Strawberries times
The times for the new Strawberries are shorter than before, if you consider the full plant cycle. We do plan to reduce their growth time further, but this will take about a week due to the complexity of the game and how this specific case works.
Worst case scenario: you have Greenhouses (-25%), irrigation (-25%), and you’re in Bellflower Meadow (-15%). That makes calculating exact times tricky, especially with all the possible situations (like removing Greenhouses while Strawberries are growing, using Fertilizer, using Rain, plots running out of water, etc.).
So, for now, they aren’t affected by Greenhouses or irrigation.
Here’s how the times compare:
- Before: 9h base time, but with Greenhouses + irrigation: 4h 30m
Total time for 3 harvests: 13h 30m (since you had to replant twice) - Now: 5h growth time + 2h + 2h + 2h (for 3 harvests)
Total time for 3 harvests: 11h
Plus, you don’t need to replant Strawberries two more times.