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September 24, 2025

  • We put back all features from before, based on your suggestions and messages on how you are used to play the game. And by before, we mean even before this redesign started. You can even configure your game to have the old button layout for the Main Toolbar!

To configure the game back as you were used to it for so many years, there are 2 options:

    1. Barn, Gear and Kitchen popups all have a dropdown menu top center of the popup, to add whatever extra data field you consider useful (Can Make, Quantity, Price, Total Value, etc.).
    2. All other settings you can find in a new Settings page, called Legacy (page 6).

This new architecture, beside being a lot more adaptive, allows us to do pretty much what we (and you) want, so adding options for you was an easy job. We didn’t know what data fields you find useful, so all your messages from the last days really helped us. Thanks! Now the new interface objectively has all the data you had before, and more.

The interface you were used to had more data fields, and for some new players it was intimidating and confusing. Now it can initially be simple and colorful, and when players get used to the game, it can be configured to the advanced mode, so it’s a best of both worlds.

  • After the duck, here come the ducklings. Bug fixes and improvements:
    • All-new animations for the Rain, with rain clouds, thunder sounds, raindrops, and rays of sunshine.
    • You can now Load in bulk from Warehouse into the Truck the items that can be moved between places with the new Load popup, instead of having to click individually hundreds of times (in some cases).
    • Fixed Add to Crate popup often resetting the tabs/sort by in certain situations, when selling with the Train
    • Fixed hover info not updating while Shop/Planting Shop was open during harvesting
    • Fixed “Go to Gear” from Orders not opening the Gear Popup at the selected item
    • Fixed “Refill” from Gear Popups not opening at the selected item (similar to “Go to Gear” from Orders)
    • Fixed Orders Popup showing the wrong reward when reopened
    • Fixed Orders Popup deliver button not graying out while the Truck was delivering an order
    • Fixed being unable to install Stone Shrub Bed Edging on Shrub Beds in Factories
    • Fixed missing prompt to open an Oxy Propane Tank when out of Oxy Propane uses while crafting in Engineering
    • Fixed Shop/Planting Shop not showing the plant after purchasing a Seed Box
    • Fixed sort order sometimes not saving correctly on reload in Gear Popups
    • Fixed automation selection sometimes not updating to the newly selected item in Gear Popups
    • Fixed “Add to Shelf” not defaulting to the Pickles category when opened from Root Cellar
    • Fixed last planted Tree/Shrub not being highlighted in Planting Shop when clicked
    • Fixed recipes being placed in Train Normal Crates instead of the Cooler (thanks for the reports!)
    • Fixed selected item resetting after pressing “Make” in some Gear Popups
    • Fixed accidental Root Cellar exit when clicking in “Add to Crate” popup
    • Fixed Natural Blue Pigment not being usable from Barn
    • Fixed harvesting/seeding queue no longer being processed after exiting Farmhouse or similar objects
    • Fixed products not showing in some Gears
    • Fixed some Solar Dryers and Jam’rs getting stuck
    • Fixed Weaver Ticket not showing as an ingredient for Premium Alpaca Sweaters

Happy OG farming!


September 15, 2025

What’s New

  1. New Barn with Universal Search and many new ease-of-use features
  2. Simplified Warehouse, with Gifts inlculded: Warehouse > All > Filter by Tradable for OP (Gifts)
  3. New Shop with Universal Search
  4. All-new Planting Menu, with Sort by Achievement Progress
  5. All-new Purple Garden, with more Daily Rewards
  6. Tens of redesigned produce (like jams, dairy) and all produce in high resolution, plus five new Jams! Be sure to check our Fan Page for more details, and where a cool gift also awaits you inside the post text, as a Coupon Code you can claim from inside the game. And, don’t forget to LIKE and SHARE if you like the new redesigned produce, and for more gifts!
  7. Now all Trees give Tree Logs when you cut them down
  8. A new setting to prevent some popups to open back – most often requested by you. Go to Settings > Page 4 > uncheck Remember previous popup
  9. One new Gear – Fermentation Rack
  10. Two new Grapes – Concord and Crimson Seedless, varieties much better suited for jams and other produce

For points 1-5, see this Article: https://clm.beetree.games/help/general-gameplay/new-barn-shop-and-all-new-purple-garden/

Bug Fixes and improvements

  • Decreased video memory usage by about 30% – depending on your farm configuration, if you had before a 750MB giant maxed out farm, now it’s below 500 MB. Now the game can run even on mobile phones, in our tests! Although, obviously, the UI is currently not optimized for that. But on tablets with a mouse, certainly it should run OK. AND, we have a few more optimizations to do.
  • Improved animations for selling with the Train
  • Improved a few Orders graphics
  • Animations for the HUD buttons going on/off are way faster, as originally intended.
  • All Gear with selectors now have bigger popups, so you can easily select what you make. We now have the same layout for 3 types of Gear: Kitchen type (that uses Power), Complex Gear (like the Sauce Wiz), and Simpler Gear (that you “add 3”, like the Cheese Master)

So, what have we been up to? (Developer Notes)

Well, during the last few (actually, many) months, we’ve been really busy with two big things: bringing you several quality-of-life improvements and preparing for the Facebook migration towards Instant Games. We received notice that we can migrate the existing game, including Neighbors, game IDs, and more, to Instant Games, so we’ve been getting ready for that.

We originally estimated this would take just 2 weeks. But here we are, 6 months later, finally wrapping it up. Why so long? Because it turned into a complete rewrite of much of the game’s interface. Rewriting an existing game is harder than starting from scratch, since everything ties deep into existing code. The game has tons of usability features that make farming easier for you, but much trickier for us to maintain (though still fun, since we play the game too).

It’s like replacing the pollen filter in certain cars: you think it’s just one panel, but then another is in the way, which connects to the dashboard, and before you know it you’ve taken apart the whole car just to change a filter.

The workload was massive, like developing several events back-to-back. And because the changes ran so deep, we couldn’t even push small updates. There were literally hundreds of tasks that had to be completed.

We still have to update the XP and Neighbors sections, but those will take less time since they’re mostly cosmetic changes.

Was this really necessary? Absolutely.
Here’s why:

  1. You now have many new quality-of-life features that make the game more fun and easier to use than ever, like search and the new planting shop.
  2. The Shop and Barn interface can now adapt to many screen sizes, big or small. To change layout, click on the little 4 squares icon bottom left in the  Shop and Barn windows.
  3. All your produce is now displayed bigger and sharper, with many redesigned or upscaled icons.
  4. Facebook is sunsetting Web Games at the end of 2026. They notified us that we can migrate the game to Instant Games (their current game store), which means more Neighbors and easier discoverability for our Facebook players.

During this long stretch, we also found time to work on two big updates (Update 3/3 and another highly requested one), both of which turned out to be much higher quality than we originally planned.

We’ll be releasing one of them next, but we don’t ship updates just for the sake of it. We keep working until everything is as close to perfect as possible, although we can’t wait to share it with you!

Happy farming!


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