November 12, 2024
- added the Halloween Themes for Barn and Silo. Click on Barn’s side window to cycle through UFO and Spiderwebs themes (if you completed the Premium Collection twice and won the UFO theme).
- added the possibility to exchange Vials for Train Tickets, Harvesting Templates and Seeding Templates, from Frank’s Exchange, if the bees learned all the plants (pollinated all 17 plants 40 times). Limit is 400 Vials. After the Event ends, they will automatically be tradable for OP.
- use Coupon Code LST1VLS for another 100x Floral Essence Vials and 2x Weak Fertilizer 100 bags! Seasonal Events should be relatively easy (as they always were), and if you make a sincere effort, you should win the Grand Prize. As promised, we won’t leave anybody (that made a sincere effort) behind, and for the power players that already completed the Collection, these 100 Vials should translate into some nice unobtainables, such as Templates or Train Tickets.
November 5, 2024
- at your request, we added the possibility to see what Tree you previously planted on a Tree bed. After you harvest the tree, a sign is placed in the hole, with the icon of the fruit on it.
- the same was done for the Shrubs. Even if they’re like Crops, somehow even we felt the need to keep the same Shrubs on the same Shrub Beds… probably because if you plant them, it’ll be a while until you can change them, and you don’t want to ruin a carefully crafted initial plan.
- there are 2 new settings, to turn on these 2 new features individually, for the Tree Beds and Shrub Beds. The signs are remembered at refresh. To clear them, you simply turn off the setting.
- when you turn on the setting for the Tree Beds, they enter in a special ‘Tree plant mode’, where everything is transparent except the Tree Beds, so you can easily see them.
- there will be a Special Order 2x/3x for both Honey Collections, and a Special Order with a certain type of Honey – let’s say Chestnut Honey, that will require 10 or so jars. This, so you can use the Beehives any way you want – for both the Collections, or if you prefer to customize them (coming soon) and have them sit together.
- fixed Maritime Pine mistakenly requiring axe level 2. It now requires axe level 1 (as per our initial plan), so you can complete that Quest if you don’t have BfM.
November 3, 2024
Head over to our Fan Page for another Coupon Code for 100x Floral Essence Vials, and to check out our the new redesigned Juices in HD. If you’ve already completed the Premium Collection twice and don’t need them, you’ll be able to exchange them soon, for Train Tickets or Harvest Templates. This now makes it 80 Vials over the required 220 needed to technically complete the Contest.
More improvements:
- slightly decreased the Beehive radius, so you have better control over what they harvest.
- a complete honey Jar is no longer required for the Bees to learn a specific plant. If they pollinated it 40 times, Vials won’t be required for that plant.
- now you can filter by Juices or Lemonades in your Gear tab from Barn.
Happy Farming! đ
October 31, 2024
Latest changes:
- we have increased the Event time by 2 more days.
- during these 2 days, we have fixed the glitches and bugs related to the Beehives.
- we have made several improvements to how the Beehives work, so it’s clearer and simpler (details below).
- please use Coupon Code HLW24T2 for 100 Floral Essence Vials and 3x Weak Fertilizer 100 bags!
For the reasons mentioned above, you could reasonably say the time up until now was practice and the Event starts again, with the added benefit of a few completed Honey jars. A game should be fun to play and relaxing, so we’ll adjust it until you’re happy, and until we see the same numbers of Event completions that we see every year. Therefore:
———
HALLOWEEN / AUTUMN EVENT 2024, TAKE 2
A new article about how the Bees work, here:
>>> https://clm.beetree.games/help/general-gameplay/make-honey-langstroth-beehive <<<
Right at the beginning, there’s a handy Cheat Sheet Guide to get the Honey Type you want, and complete the Collection. We’re know many players created guides to help other players, and we’d like to thank them. Social gaming at its best!
Beehives improvements:
- now the Beehives have a Zzz animation when they don’t have something to pollinate in their area, so you don’t think they’re stuck.
- now the empty Beehives and Bee Skeps have their entrance blocked with a wooden plug, so you can easily see which ones are empty.
- you can now add the empty Beehives and Bee Skeps to the Warehouse (important if you want to keep just one to do the Collection).
- now all the plants that have pollinable stages indicate what stage they’re in on hover, so you can compare with their Shop info.
- to learn a new type of plant, instead of infinite Vials needed before, now the Beehives use only 30 Floral Essence Vials for each type of new plant: 20 Vials to make a jar of that Honey, and 10 Vials spread out over other types of Honey, if they go there by mistake. Change retroactively applies only to the jars made. This feature is both in accordance with the concept of how the Bees learn new things with the help of the Vials, and it also makes the game easier to play. We’d REALLY wish we’d thought of this one before launch. After the Event, if you have Vials left, you’ll be able to exchange them at Frank’s Exchange for Train Tickets, Harvest Templates, etc.
———
We’re sorry for the confusion created and we sincerely apologise for the scare. It’s Halloween indeed, but the scare wasn’t supposed to be a literal one. If we’d had a bit more time to try and work out the subtle nuances of this implementation it would have been perfect, as we have the knowledge to do things that nobody does, improve and adjust quickly. This is all we could to get to Halloween on time, no matter how hard we tried. We had no weekends off since the Cypress Grove update, and the last week was 14 hours/day – it’s tough, but really fun to develop stuff for you, and we’d also like to take this occasion to thank you for allowing us to do so. We could have taken the easy and risk-free route and do what everybody else does, just some “new” assets that practically are the same square base with different graphics, but we like how things work in real life with its wonderfully rich variety of activities, and work to do the same within the rules of the game.
We also stand by how the Beehives work, as we believe that once the Event will be over, when the Bees won’t require the vile vials, you’ll find you’ll have much more Honey for your recipes than before, without you having to do anything. If the Beehives would have been an update without the vile vials (necessary to add a touch (that turned out to be a sledgehammer) of difficulty to the Contest), everybody would have been happy, we believe. So yeah, this Christmas we’ll stick to the classics with some new Recipes, or something.
NEW autumn decorations (available all-year)
- visually upgraded all the Hay Bales
- new Square Hay Bales
- new Hay Stacks
- new Silage Bags
Now the place will really look like a farm!
Happy Halloween, and good luck with the Event!
October 29, 2024
Halloween/Autumn Event 2024 is here! Be sure to check our Fan Page for more details, and where a cool (and VERY useful) gift also awaits you inside the post text, as a Coupon Code you can claim from inside the game. And, donât forget to LIKE and SHARE if you like the Autumn / Halloween Event, more types of Honey, new Beehives, Sugar and the new Sugar Mill, Barn & Silo Halloween Themes, and for more gifts!
Article about how to complete the Halloween/Autumn Event here: https://clm.beetree.games/help/general-gameplay/autumn-event-2024
All info about the new stuff:
- Bees, Langstroth Beehives, and the 18 new types of Honey
- there is a new Animal Home, the Langstroth Beehive (yes, we listened to your feedback about the Bee Skeps being somewhat unfit). You get 3 Langstroth Beehives for this Event, that you get to keep if you complete the Honey Contest.
- as the story goes, when you move the Bees from the Bee Skep to a Langstroth Beehive, they have more room, and, with the aid of the Floral Essence Vial (the special ingredient), they learn the scent of 18 NEW flowers, that they can pollinate and get nectar from.
- Langstroth Beehives are animal homes, and they arrive empty. You need to transfer the Bees from a Bee Skep to them. To do so, just click on the Beehives, and you will be guided automatically. It’s advisable to add Starline Bees in them. You can transfer Bees between Beehives and Bee Skeps very easy, so don’t worry about adding regular Bees by mistake.
- If you don’t complete the Contest, the Bees will go back to the regular Bee Skeps, and the Langstroth Beehives will be removed, at the end of the Event.
- Langstroth Beehives are very customizable, so you can customize each one to your liking (coming soon).
- due to how easy it is to make Honey for recipes due to all 18 new honey types, you could say the Langstroth Beehives are a secondary main prize, of equal value or even bigger than the Pheasant, gameplay-wise.
- Clover doesn’t require Floral Essence Vials to make, because they already know the Clover. Clover Honey can be made both by Bee Skeps and Langstroth Beehives.
- the Bee Skeps work just as before, making Clover Honey. They cannot make the new honey.
- there is an element of skill/strategy in making a certain type of honey, for 3 reasons:
- because the Bees now have a limited range, and go only to the pollinable plants in that range. To see the range, hover over a Langstroth Beehive for 2 seconds. This can work in your advantage, if you strategically place your Langstroth Beehives next to the plants you want the Bees to pollinate/get nectar from.
- because if you need honey from a plant with the pollinable stage that is not the final stage, you either must wait for the plant to reach that pollinable stage, or use Weak Fertilizer, that grows a plant stage by stage. Weak Fertilizer can be obtained from Daily Rewards (new!), or bought from the Specials tab in the Shop.
- because if the Bees come home with 3 or more other types of nectar than from the plant you’re trying to make Honey from, it will turn into Polyfloral Honey. So, to make Polyfloral Honey for the Contest, make sure you screw it up, and make the Bees pollinate and get nectar from multiple plants.
- Why the new Honey
- Advantages:
- it solves multiple issues, first by is taking pressure off the Clover > Cow > Milk > Cheese chain, by both:
- making the Goats eat Alfalfa instead of Clover.
- using other types of Honey for your Recipes, by allowing to transform any type of Honey into an opened honey jar (Honey Portions), in increasing price order, with the new portions system. (feature coming soon, right now they’re using only the Clover Honey).
- further pressure is relieved from the Clover pollination chain, by making some recipes use Sugar instead of Honey.
- 20x less OP (for now), because the Beehives use OP only when they pick up the Honey. This event happens now 20 times less.
- it solves multiple issues, first by is taking pressure off the Clover > Cow > Milk > Cheese chain, by both:
- this allows a jar of Honey to feel much more precious and hard to obtain, even if, with the new Honey portions, right now it’s the same as before, without you having to do anything.
- Advantages:
We know it sounds really complicated and there are a lot of words in this News update, but, once you get to make the new Honey, you’ll see it’s much easier and fun than before, and less repetitive, always having to pollinate the Clover.
- Beekeeper’s Stall and the 2 new Honey Collections
- the new Beekeeper’s Stall can make 2 collections of Honey:
- Regular Honey Collection, a wooden box with 12 honey jars. This collection is low level, doesn’t require plants bought with RC, is accessible to everybody to make, and it is the only one required to complete the Contest and keep the Langstroth Beehives and Beekeeper’s Stall forever.
- Premium Honey Collection – this is a wooden box with 18 honey jars, includes plants bought with RC and high-level plants. By having multiple types of Honey, you have multiple possibilities to never run out of Honey for your recipes.
- the new Beekeeper’s Stall can make 2 collections of Honey:
Other new additional things for this Halloween:
- new Gear: Sugar Mill
- the Sugar Mill transforms Sugar beets into nice crystals of Sugar.
- new Crops: Sugar Beets, Alfalfa
- Alfalfa counts for the Clover Achievement.
- Sugar Beets counts for the Beets Achievement.
- new portions system for Sugar and Honey, similar to the uses for the OxyPropane tank.
- you can see how much portions of Honey, Sugar or OxyPropane you have by going to Warehouse > Other.
- example: right now, a jar of Clover Honey takes the Bees 20 trips to the Clover to make, and if opened, has 20 Honey Portions. It also cost 20 times more, so essentially it’s the same.
- when the opened jar of Honey is empty, a new one will be opened automatically, so you don’t have to do anything.
- why the new portions system for Honey:
- this allows us to be way more flexible with the Recipes. Right now they’re the same as before, but this way, we can combine odds and even quantities: example: a jar of Chestnut Honey could be made from 17 nectar, and a Recipe could require 3 Honey Portions.
- just as in real life, when you make a recipe, you don’t use a whole jar of Honey or Sugar, just a few spoons.
- the Honey you made up to this update is now deprecated.
- in order to keep all the Honey that you’ve worked for, we transform it into the new Clover Honey, and the total Honey Portions are equal or more to what you had before.
- all Recipes that were made with Honey are now made either with the new Honey (that you turn into Honey Portions by “opening” the jar), or with Sugar, same as in real life. For example, Jams are now made with Sugar Portions, as in real life, and Lemonades are made with Honey.
- the Goats now eat Alfalfa instead of Clover.
- new filtering submenus, some at your request:
- Barn: Gear > Candles, Gear > Sauces Animal Products > Honey.
- Shop > Seeds > Pollinable, Shop > Trees > Pollinable, so you can easily see what plants are pollinable in order to make your Honey.
Please keep in mind that the new Honey and Bees feature is in BETA, and we might adjust them according to your feedback and use.
Happy Halloween, and good luck with the Event!
October 20, 2024
New Map Area!
- there’s a new map area you can explore, forage, and even buy land in! Be sure to check our Fan Page for more details, and where a cool (and VERY useful) gift also awaits you inside the post text, as a Coupon Code you can claim from inside the game. And, donât forget to LIKE and SHARE if you like the new map area, Crops, Achievements, Quests, and for more gifts!
– guide for the new land available here: https://clm.beetree.games/help/general-gameplay/cypress-grove/
– 3 new Achievements: SupperLentiligent, Okey Dokey, Artichokey, and More Agretti, No Regretti.
– 17 new Quests, some activate when you purchase the land.
– this is update 2/3 from the “map updates” series. In our “dev” language, very soon meant 1-2 weeks, but it took developing very fancy “excel” interconnected sheets to accurately change the prices, several new internal tools for particles and lots of new small features that make the new land a much better experience than initially intended. We’ve also added the new 17 Quests that were not part of the initial plan. And, don’t worry, this 3/3 series is the last we have planned with land on it, we won’t have tens of places. And, with the new and improved Fast Travel menu and Joe’s nap Energy, all your properties are 1 click away!We hope you’ll enjoy this new land, which we envisioned as an homage to natureâs rich variety of plants and landscapes. We don’t have trees that grow chocolates or talking sheep with sunglasses, and weâve always felt that the current state of many farming games often combines a mix of animals and plants from various climates without any real connection, resulting in what we call an ‘asset salad.’ These updates, planned years ago, are meant to give a stronger sense of place within the game. This is the direction we are heading because it allows us to create more stories, more content for both your farm and the surrounding areas, and to expand the universe.
Update 3/3 will follow after the Halloween/Autumn Event.
Other updates:
- Trees now work same as Shrubs do, with a lifespan between 9 and 15 harvests.
– after the last Tree harvest, you can cut down the tree, and get a nice tree log.
– decreased the growth time for some of them substantially (Orange Trees), and 3 of them grow great in the new Cypress Grove area.
– massive prices adjustments, for the Trees, Fruits and all produce using fruits. The profit was kept the same.
– we had a long debate wether to change the quantities in your Barn, so that the overall value of the changed items in your Barn stays the same, but we decided not to, as we know we have plenty of serious hoarders, and we always are amazed of those Barn quantities when we check out those farms. Due to this, many players saw their ‘Barn Net Worth’, the total value of their Barn assets, increased by between 2 and 8%.
– Trees are now 2-3 x more profitable than before.
– to be implemented: the Walnut Tree needs more room to grow (same as Shrub Spacing). - new Move tool: now when you move an object, it doesnât jump and snap to the center, but stays fixed to the mouse from where you grabbed it. This makes it for a much smoother move experience.
- improved Fast Travel menu:
– now it shows where Joe is.
– it better shows where the Truck is.
– it shows if the growing plants and trees are ready, by clicking on certain small plants from the tiny islands.
September 3, 2024
New Feature
- new general game map, so you can see all the locations mentioned in the game. Be sure to check our Fan Page for more details, and where a cool (and VERY useful) gift also awaits you inside the post text, as a Coupon Code you can claim from inside the game. And, donât forget to LIKE and SHARE if you like the game map, and for more gifts!
– you can see the general game map by clicking on the Map > Moonwater Valley Map.
– there is also a new Quest that gives a nice reward if you find all areas on the map, by simply hovering over them. Quest appears if you have unlocked all regular Orders locations (Supermarket, Restaurant, Port, etc.). This is update 1/3. Next update will follow very soon.
Upcoming Feature
- as mentioned in an earlier News update, Trees will have a limited lifespan, just like all Crops. They will function more or less like the Shrubs.
Advantages:
– you will be able to plant other Trees too. Now, if you bought only 1 type of Tree, you’re stuck with it. Yes, you can delete them, but deleting Trees is not a fun way to play.
– Trees will have a Tree Bed (just like any other plant bed). If you already have Trees, the beds will automatically be there when you cut the Tree down. You will be able to use Multitool for Trees, that will make replanting them a breeze.
– you will get many new types of wood: Apple Tree Log, Cherry Tree Log, Olive Tree Log, etc.
– prices will be adjusted, so you will recuperate your investment in the Trees much faster.
Disadvantages:
– you will have to plant new Trees, but that will take about 30 seconds with the Multitool.
August 1, 2024
New Features
- new game beginning: new players will start from scratch on a new farm, with land patches similar to Bellflower Meadow. They will have the âpleasureâ of meeting Lance, Frankâs knucklehead cousin, for a little while. The total land will be identical, and the total price in coins is the same as for existing players. As a token of our appreciation for you, such long time players of the game, you will too get all the shiny new stuff: a Hatchback with a broken oil pan, an old Camper, a shoddy Rain Shelter, and a pile of maple logs. Where to put them? See below. Also, be sure to check our Fan Page for more details, and where a cool (and VERY useful) gift also awaits you inside the post text, as a Coupon Code you can claim from inside the game. And, donât forget to LIKE and SHARE if you like the new buildings, Joe’s Energy naps, and for more gifts!
- NEW FEATURE: Joe can regenerate 40% of his baseline Energy while sleeping in the Camper or Rain Shelter, and another 40% while sleeping on any bed from the Log Cabin. Resets daily. He doesnât sleep in your Farmhouse, as thatâs your home, and heâs only a guest there.
- 2 new land plots for your farm, available to buy only if you bought all other areas: Sunrise Ledge and Ridgeview Trail, with the prices being very expensive and extremely very expensive, respectively, and they don’t increase the Max Limits with anything. You don’t really need these, but if you need a little extra space and already rolling in coins, they might prove useful. For players without Max Limits, these expansions work just like Yards (you can’t place crops or shrubs on them).
- the Stone Path in Bellflower Meadow can now be rearranged, and some sections can be added to Warehouse. So, if you removed the big rocks and are annoyed by the pathâs wavy pattern, you can make it any shape you like, but the pathâs gotta be there. We got a letter from the Woodburn Town Hall, and they said people visiting Bellflower Meadow gotta stay hydrated. We know, it wasnât even working in the beginning, and YOU were the one who repaired that fountain. BureaucracyâŠ
- Joe can now cut the 4 Poplars near the Stone Path from Bellflower Meadow, that sit in front of your land there. But, since theyâre kind of protected, it will be extremely difficult, as they require 9 Tree Permits each.
- new sound engine for your Farm, Factories and Water Sawmill: no more invisible dogs barking. You will hear the sounds of all things centered on your game window. If you zoom in on your chickens, you will hear plenty of chickens. If you zoom out, all sounds on your farm will whisper far below, and you will only hear the soothing sound of the high altitude winds. We think it is much better, and you should give it a try if you play with sounds off. No music needed, just ambient the sounds and sound effects.
- added water ripple effects for all areas – now all areas with a river or a lake have water ripples that move faster in the areas where the river flows faster, and in any direction on the lakes.
- added waterfall animations in Bellflower Meadow, along with animations for the Willow Tree.
- the bottom right river shore on your farm has now more contrast and plants on the lower side of the river, to avoid confusion when Joe says he canât go through there.
- now you can view your Neighbors Herbs Garden plants when you visit them.
- Neighbor Key is now also showing in your Farmer Profile tab, where you can also copy it from.
- improved Max Capacity description when distributing points for farm limits.
- improved Foraging Spree on all areas: now all the foraging plants and flowers appear much faster (they sound like making popcorn), and with a new growing effect.
- updated Beatriceâs farm (old Bees farm).
- added a general toggle for transparency of tall objects that includes both Trees and Gear. You can still toggle transparency separately for them.
- new way of showing that you have News, with a red circle above the menu, so you can read it at your own convenience.
Fixes
- fixed Tabby Cat not following Joe when traveling to new area.
- fixed Tabby Cat display glitch when put inside Farmhouse.
- fixed sort Neighbors by daily player option not being saved at refresh.
- fixed Mailbox closing when clicked to view Letters.
- fixed peek behind tall objects not working correctly when activated on already toggled trees.
- fixed game freeze when using seeder and not having enough coins to plant shrubs, herbs or potted plants.
- fixed Blue Dot in Bellflower Meadow to not guide to items in expansions not purchased.
- fixed occasionally game freeze when traveling from Bellflower Meadow to other areas.
- fixed trees planting black area glitch in Bellflower Meadow when coming from your Farm.
- fixed level 1 showing on Business Card for players with level > 250.
- fixed a 5111 sync error when changing products in Solar Dryer while producing.
June 4, 2024
- Plots to work supercharged! Now the 1-4-9 multitool harvests EVERYTHING in one go! Trees, Crops, Shrubs, Grapevines, Potted Plants and yes, even the Herbs. Planting also works for all categories. And donât worry, the popup for Rotten Apples still works, so you wonât harvest Apples by mistake before they drop Rotten Apples.
- updated the Competitions prizes so they reflect exactly what you will get, for the super special 100 Anniversary. (OMG, itâs 100 already!). The Statues wonât replace the Trophies, theyâre EXTRA. AND, as a surprise, and because a farmer commented on the page that more Salt is needed, the Peacock Statues will give a few Salt and Pepper for 2 weeks for your Neighbors, if you win any of them! This way, we hope nobody will get spicy if they don’t win these 3 statues.
- performance improvements: due to recently upgrading the game engine, we were able to find and optimize some memory issues that could cause grey/white screens for some players, and also improve some aspects of the game. The issues affected very few players, and now we are seeing them decreased by half. Generally, the game occupies 20% less in the browserâs video memory than it did before.
- bug fixes:
– the quantity in the Barn doesnât remain selected in black when hovering over the Barn item.
– fixed grass/sap taps/woods not showing in BfM when cleared by Joe.
– daily reward pause counter now resets yearly – happy summer vacations!
– fixed Barn item total value not showing the correct coins amount when hovering over them.
– fixed Poplars not appearing in Bellflower Meadow.
May 25, 2024
- new Crops and Achievements! Be sure to check our Fan Page for more details, and where a cool (and useful) gift also awaits you inside the post text, as a Coupon Code you can claim from inside the game. And, donât forget to LIKE and SHARE if you like the new Crops and Achievements, and for more gifts!
- bug fixes:
– feeding Ducks now counts towards Daily Tasks.
– fixed out of sync when trying to place the picnic basket outside the farm.
– fixed daily tasks synchronisation issue when reloading the game.
– fixed game freeze when moving the Kitchen / Craft Shack while producing.
– fixed out of sync when claiming Fertilizer prize from Competitions.
– fixed Water Sawmill Bushes sometimes reappearing after being cut.
– fixed Water Sawmill popup sometimes not opening.
– fixed Charity Order sometimes not appearing when countdown finishes.
– fixed out of sync when trying to place Trophies outside the farm.
April 25, 2024
- new feature! Fast Travel with Joe to all areas of the map!
– you access this new feature by clicking on the World Map icon. There is a new popup there, in addition to the old one (cycle through them from the bottom circles in the popup). From there, you choose where you want to go with Joe, click on the place, and you will be taken there!
– Fast Travel requires extra energy compared to what you would normally use. So, you will have to balance convenience with Energy use. Depending on how far you travel, it will be either 1 Energy, or 2 Energy extra.
– from the same menu, you can call the Truck to the farm, but you have to be in either Bellflower Meadow or your farm. You can now also call the Truck to Bellflower Meadow, when you are there! - changes for the menu that appears when you hover over the World Map button:
– removed Call Tyrone (Truck), because you can call it directly from the new popup.
– added Find Tabby Cat button (appears only if you have a Tabby Cat).
– removed Go to BfM, because you can go there through the new popup, and it was confusing there, because it lacked context.
This way, the hover menu is only for finding Joe, Tabby Cat and Conan, simplifying the concept. Also, accidental clicks that would use up Fuel are avoided. - bug fixes:
– fixed a bug where the old World Map popup could increase the browser memory if you open it many times.
– fixed a bug where you would get an out of sync error when placing fences on the farm.
– fixed a bug where you couldn’t turn some sounds on/off from the right menu.
April 18, 2024
- added the possibility to automatically place Bacon in the Factories and Water Sawmill areas through the Skip button from the Quest popup, for players who don’t want to go to those areas to place Bacon.
- improved the animations for the ducks and their behaviors. Now the ducks gather in flight formation and attack the fox to scare it away.
- added the Enchanted Path Collection to the Collections tab, for those who completed this Contest.
- added possibility to toggle through the pillars flowers for the big marble arch, for players who completed that Craft Shack Contest 2 or 3 times.
- added a Special Order for the 4 products you make with duck feathers and down. It should be completed in about 3 days, with 3 feathers/down collects/day.
- in the quest subtitle, it says “The fox would have found the nest anyway. By speeding up the process, you’ll get some products as a bonus! ”
– by speeding up, we meant placing the Bacon, so that the fox is guided to your farm. We didn’t mean by clicking on the Skip for RC button, as we wouldn’t condition such thing on RC.
– by some products as a bonus, we meant the duck feathers and down.
We got a few messages enquiring about this. The quest text was added many days ago, when the whole duck idea wasn’t so clearly polished. So who are we to contradict you? đ Here’s a Coupon Code with a few bonus products: DCKSPD7